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Searched refs:vs_id (Results 1 - 15 of 15) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp158 , vs_id(0) in MultisampleTextureGetActiveUniformSamplersTest()
177 vs_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
189 gl.deleteShader(vs_id); in deinitInternals()
209 gl.attachShader(po_id, vs_id); in iterate()
242 gl.shaderSource(vs_id, 1, /* count */ in iterate()
248 gl.shaderSource(vs_id, 1, /* count */ in iterate()
254 gl.compileShader(vs_id); in iterate()
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
263 gl.getShaderInfoLog(vs_id, 1024, 0, temp); in iterate()
H A Des31cTextureStorageMultisampleFunctionalTests.cpp274 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest()
354 if (vs_id != 0) in deinit()
356 gl.deleteShader(vs_id); in deinit()
358 vs_id = 0; in deinit()
376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
406 /* Configure body of vs_id vertex shader */ in iterate()
424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate()
425 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for vertex shader of vs_id id"); in iterate()
461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate()
485 gl.attachShader(po_depth_preview_id, vs_id); in iterate()
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H A Des31cTextureStorageMultisampleFunctionalTests.hpp83 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
106 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
206 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
H A Des31cTextureStorageMultisampleGetActiveUniformTests.hpp59 glw::GLint vs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTCTE.hpp131 glw::GLuint vs_id; member
154 vs_id = 0; in _run()
230 glw::GLuint vs_id; member
255 , vs_id(0) in _run()
396 glw::GLuint vs_id; member
407 vs_id = 0; in _test_descriptor()
478 glw::GLuint vs_id; member
488 vs_id = 0; in _test_descriptor()
H A DesextcTessellationShaderTCTE.cpp171 if (run.vs_id != 0) in deinitTestRun()
173 gl.deleteShader(run.vs_id); in deinitTestRun()
175 run.vs_id = 0; in deinitTestRun()
312 run.vs_id = gl.createShader(GL_VERTEX_SHADER); in executeTestRun()
325 gl.attachShader(run.po_id, run.vs_id); in executeTestRun()
355 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); in executeTestRun()
759 const glw::GLuint shaders[] = { run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id }; in executeTestRun()
1912 if (run.vs_id != 0) in deinitTestRun()
1914 gl.deleteShader(run.vs_id); in deinitTestRun()
1916 run.vs_id in deinitTestRun()
[all...]
H A DesextcTessellationShaderPoints.hpp104 glw::GLint vs_id; member
121 vs_id = 0; in _test_descriptor()
H A DesextcTessellationShaderPoints.cpp133 if (test.vs_id != 0) in deinit()
135 gl.deleteShader(test.vs_id); in deinit()
512 test.vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
523 test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRendering.cpp194 test->gs_parts, test->vs_id, test->n_vs_parts, test->vs_parts); in buildProgramForLRTest()
297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
310 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
653 if (m_tests[n_current_test].vs_id != 0) in deinit()
655 gl.deleteShader(m_tests[n_current_test].vs_id); in deinit()
H A DesextcGeometryShaderLayeredRendering.hpp147 glw::GLuint vs_id; member
H A DesextcGeometryShaderInput.cpp772 if (0 != info.vs_id) in deinitCase()
774 gl.deleteShader(info.vs_id); in deinitCase()
833 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram()
849 geometry_shader_parts, info.vs_id, 1 /* number of vertex shader code parts */, in initCaseProgram()
H A DesextcGeometryShaderInput.hpp168 glw::GLint vs_id; member
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cPipelineStatisticsQueryTests.cpp1719 glw::GLuint vs_id = 0; in buildProgram() local
1764 vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram()
1805 if (vs_id != 0) in buildProgram()
1807 gl.shaderSource(vs_id, 1, /* count */ in buildProgram()
1814 const glw::GLuint so_ids[] = { cs_id, fs_id, gs_id, tc_id, te_id, vs_id }; in buildProgram()
1880 if (vs_id != 0) in buildProgram()
1882 gl.deleteShader(vs_id); in buildProgram()
H A Dgl4cSparseBufferTests.cpp202 glw::GLuint vs_id = 0; in createProgram() local
213 vs_id = gl.createShader(GL_VERTEX_SHADER); in createProgram()
225 gl.attachShader(po_id, vs_id); in createProgram()
237 gl.shaderSource(vs_id, n_vs_body_parts, vs_body_parts, NULL); /* length */ in createProgram()
242 const glw::GLuint so_ids[] = { fs_id, vs_id }; in createProgram()
306 if (vs_id != 0) in createProgram()
308 gl.deleteShader(vs_id); in createProgram()
310 vs_id = 0; in createProgram()
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_clear_blit.c698 enum global_shader vs_id = in r3d_common() local
701 struct ir3_shader_variant *vs = cmd->device->global_shader_variants[vs_id]; in r3d_common()
702 uint64_t vs_iova = cmd->device->global_shader_va[vs_id]; in r3d_common()

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