Searched refs:vs_code_raw_ptr (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderTessellation.cpp | 2577 const char* vs_code_raw_ptr = m_vs_code; in initProgramObjects() local 2584 if (!TessellationShaderTessellationMaxInOut::buildProgram(m_po_id_1, m_vs_id_1, 1, &vs_code_raw_ptr, m_tcs_id_1, 1, in initProgramObjects() 2598 if (!(TessellationShaderTessellationMaxInOut::buildProgram(m_po_id_2, m_vs_id_2, 1, &vs_code_raw_ptr, m_tcs_id_2, 1, in initProgramObjects()
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H A D | esextcTessellationShaderTCTE.cpp | 2418 const char* vs_code_raw_ptr = vs_code_string.c_str(); in initTestRun() local 2420 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_code_raw_ptr); in initTestRun() 2838 << vs_code_raw_ptr << "\n\nTessellation Control Shader:\n" in initTestRun()
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