Searched refs:vs_body_raw_ptr (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderSubroutineTests.cpp | 848 const char* vs_body_raw_ptr = vs_body.c_str(); in buildProgram() local 856 gl.shaderSource(*out_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in buildProgram() 1906 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() local 1908 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initTest() 7042 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() local 7056 m_vs_po_ids[n_id] = gl.createShaderProgramv(GL_VERTEX_SHADER, 1 /* count */, &vs_body_raw_ptr); in initTest() 8239 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() local 8245 m_vs_po_ids[n_id] = gl.createShaderProgramv(GL_VERTEX_SHADER, 1 /* count */, &vs_body_raw_ptr); in initTest()
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H A D | gl3cCullDistanceTests.cpp | 3190 const char* vs_body_raw_ptr = vs_body_string.c_str(); in iterate() local 3193 &vs_body_raw_ptr, DE_NULL); /* length */ in iterate()
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H A D | gl4cTextureViewTests.cpp | 5404 const char* vs_body_raw_ptr = vs_string.c_str(); in initIterationSpecificProgramObject() local 5410 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject() 5418 vs_body_raw_ptr }; in initIterationSpecificProgramObject() 6857 const char* vs_body_raw_ptr = vs_body.c_str(); in initProgramObject() local 6859 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initProgramObject()
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H A D | gl4cGPUShaderFP64Tests.cpp | 8720 const char* vs_body_raw_ptr = test_case.vs_shader_body.c_str(); in initIteration() local 8732 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initIteration() 10933 const char* vs_body_raw_ptr = test_case.vs_shader_body.c_str(); in initIteration() local 10945 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initIteration() 11580 const char* vs_body_raw_ptr = vs_body.c_str(); in initTestIteration() local 11588 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */); in initTestIteration()
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