Searched refs:vrect (Results 1 - 4 of 4) sorted by relevance
/third_party/ffmpeg/libavcodec/ |
H A D | dvdsubenc.c | 264 AVSubtitleRect vrect; in encode_dvd_subtitles() local 283 vrect = *h->rects[0]; in encode_dvd_subtitles() 298 vrect.x = xmin; in encode_dvd_subtitles() 299 vrect.y = ymin; in encode_dvd_subtitles() 300 vrect.w = xmax - xmin; in encode_dvd_subtitles() 301 vrect.h = ymax - ymin; in encode_dvd_subtitles() 302 if ((ret = av_image_check_size(vrect.w, vrect.h, 0, avctx)) < 0) in encode_dvd_subtitles() 306 global_palette_hits[0] = vrect.w * vrect in encode_dvd_subtitles() [all...] |
/third_party/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_zscan.c | 124 struct ureg_src vrect, vpos, block_num; in create_vert_shader() local 140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_vert_shader() 152 * o_vpos.xy = (vpos + vrect) * scale in create_vert_shader() 159 * o_vtex.x = vrect.x / blocks_per_line + tmp.x in create_vert_shader() 160 * o_vtex.y = vrect.y in create_vert_shader() 163 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect); in create_vert_shader() 178 ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect, in create_vert_shader() 180 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect); in create_vert_shader()
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H A D | vl_mc.c | 55 struct ureg_src vrect, vpos; in calc_position() local 59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in calc_position() 69 * t_vpos = (vpos + vrect) * block_scale in calc_position() 73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); in calc_position() 233 struct ureg_src vrect, vpos; in create_ycbcr_vert_shader() local 248 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_ycbcr_vert_shader() 262 * t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 } in create_ycbcr_vert_shader() 282 ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_Y)), in create_ycbcr_vert_shader()
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H A D | vl_idct.c | 262 struct ureg_src vrect, vpos; in create_stage1_vert_shader() local 271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_stage1_vert_shader() 288 * t_vpos = vpos + vrect in create_stage1_vert_shader() 301 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect); in create_stage1_vert_shader() 310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4); in create_stage1_vert_shader() 396 struct ureg_src vrect, vpos; in vl_idct_stage2_vert_shader() local 401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in vl_idct_stage2_vert_shader() 419 ureg_scalar(vrect, TGSI_SWIZZLE_X), in vl_idct_stage2_vert_shader() 423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4); in vl_idct_stage2_vert_shader()
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