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Searched refs:vpm_offset (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
H A Dv3d_nir_lower_io.c223 int vpm_offset = in v3d_nir_lower_vpm_output() local
227 if (vpm_offset == -1) in v3d_nir_lower_vpm_output()
231 vpm_offset += nir_src_as_uint(intr->src[1]) * 4; in v3d_nir_lower_vpm_output()
233 BITSET_SET(state->varyings_stored, vpm_offset); in v3d_nir_lower_vpm_output()
235 v3d_nir_store_output(b, state->varyings_vpm_offset + vpm_offset, in v3d_nir_lower_vpm_output()
444 int vpm_offset = in v3d_nir_lower_io_update_output_var_base() local
448 if (vpm_offset != -1) { in v3d_nir_lower_io_update_output_var_base()
450 state->varyings_vpm_offset + vpm_offset; in v3d_nir_lower_io_update_output_var_base()
465 uint32_t vpm_offset = 0; in v3d_nir_setup_vpm_layout_vs() local
476 state->pos_vpm_offset = vpm_offset; in v3d_nir_setup_vpm_layout_vs()
502 uint32_t vpm_offset = 1; v3d_nir_setup_vpm_layout_gs() local
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H A Dnir_to_vir.c2824 struct qreg vpm_offset = vir_uniform_ui(c, index++); in ntq_emit_load_input() local
2826 vir_LDVPMV_IN(c, vpm_offset)); in ntq_emit_load_input()

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