Searched refs:vma_map (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/imagination/vulkan/ |
H A D | pvr_bo.c | 114 addr = device->ws->ops->vma_map(pvr_bo->vma, pvr_bo->bo, 0, size); in pvr_bo_alloc()
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H A D | pvr_device.c | 2024 dev_addr = device->ws->ops->vma_map(vma, mem->bo, offset, size); in pvr_bind_memory()
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/third_party/mesa3d/src/imagination/vulkan/winsys/ |
H A D | pvr_winsys.h | 102 * the buffer is mapped to the GPU using #pvr_winsys.vma_map, it should be 108 * the buffer is mapped to the GPU using #pvr_winsys.vma_map, it should only be 433 pvr_dev_addr_t (*vma_map)(struct pvr_winsys_vma *vma, member
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H A D | pvr_winsys_helper.c | 229 addr = ws->ops->vma_map(vma, bo, 0, size); in pvr_buffer_create_and_map()
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/third_party/mesa3d/src/imagination/vulkan/winsys/pvrsrvkm/ |
H A D | pvr_srv.c | 573 .vma_map = pvr_srv_winsys_vma_map,
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