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Searched refs:vktype (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c2596 VkDescriptorType vktype = glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(type); in handle_bindless_var()
2598 switch (vktype) { in handle_bindless_var()
3131 VkDescriptorType vktype = !var->data.driver_location ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; in zink_shader_create() local
3136 ret->bindings[ztype][ret->num_bindings[ztype]].type = vktype; in zink_shader_create()
3160 VkDescriptorType vktype = glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(type); in zink_shader_create() local
3161 ztype = zink_desc_type_from_vktype(vktype); in zink_shader_create()
3162 if (vktype == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER) in zink_shader_create()
3166 var->data.binding = zink_binding(nir->info.stage, vktype, var->data.driver_location, screen->compact_descriptors); in zink_shader_create()
3169 ret->bindings[ztype][ret->num_bindings[ztype]].type = vktype; in zink_shader_create()
H A Dzink_descriptors.c541 VkDescriptorType vktype = get_push_types(screen, &dsl_type); in create_gfx_layout() local
543 init_push_binding(&bindings[i], i, vktype); in create_gfx_layout()
560 VkDescriptorType vktype = get_push_types(screen, &dsl_type); in zink_descriptor_util_push_layouts_get() local
561 init_push_binding(&compute_binding, PIPE_SHADER_COMPUTE, vktype); in zink_descriptor_util_push_layouts_get()

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