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Help
Searched
refs:vktype
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/zink/
H
A
D
zink_compiler.c
2596
VkDescriptorType
vktype
= glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(type);
in handle_bindless_var()
2598
switch (
vktype
) {
in handle_bindless_var()
3131
VkDescriptorType
vktype
= !var->data.driver_location ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
in zink_shader_create()
local
3136
ret->bindings[ztype][ret->num_bindings[ztype]].type =
vktype
;
in zink_shader_create()
3160
VkDescriptorType
vktype
= glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(type);
in zink_shader_create()
local
3161
ztype = zink_desc_type_from_vktype(
vktype
);
in zink_shader_create()
3162
if (
vktype
== VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER)
in zink_shader_create()
3166
var->data.binding = zink_binding(nir->info.stage,
vktype
, var->data.driver_location, screen->compact_descriptors);
in zink_shader_create()
3169
ret->bindings[ztype][ret->num_bindings[ztype]].type =
vktype
;
in zink_shader_create()
H
A
D
zink_descriptors.c
541
VkDescriptorType
vktype
= get_push_types(screen, &dsl_type);
in create_gfx_layout()
local
543
init_push_binding(&bindings[i], i,
vktype
);
in create_gfx_layout()
560
VkDescriptorType
vktype
= get_push_types(screen, &dsl_type);
in zink_descriptor_util_push_layouts_get()
local
561
init_push_binding(&compute_binding, PIPE_SHADER_COMPUTE,
vktype
);
in zink_descriptor_util_push_layouts_get()
Completed in 9 milliseconds