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Searched refs:vk_vertex_input_state (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_graphics_state.h119 struct vk_vertex_input_state { struct
515 * - Set vi to a driver-allocated vk_vertex_input_state struct
527 struct vk_vertex_input_state *vi;
688 struct vk_vertex_input_state vi;
709 const struct vk_vertex_input_state *vi;
H A Dvk_graphics_state.c219 vk_vertex_input_state_init(struct vk_vertex_input_state *vi, in vk_vertex_input_state_init()
277 const struct vk_vertex_input_state *vi) in vk_dynamic_graphics_state_init_vi()
976 vk_vertex_input_state, vi); \
1425 struct vk_vertex_input_state *vi = dyn->vi; in vk_dynamic_graphics_state_clear()
/third_party/mesa3d/src/intel/vulkan/
H A DgenX_pipeline.c92 const struct vk_vertex_input_state *vi) in emit_vertex_input()

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