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Searched refs:vk_sync_move (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_sync.h364 VkResult MUST_CHECK vk_sync_move(struct vk_device *device,
H A Dvk_sync.c175 VkResult vk_sync_move(struct vk_device *device, in vk_sync_move() function
H A Dvk_queue.c917 * semaphore payloads here by way of vk_sync_move. For shared in vk_queue_submit()
946 * vk_sync_move below will succeed. in vk_queue_submit()
962 result = vk_sync_move(queue->base.device, in vk_queue_submit()
/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_queue.c396 result = vk_sync_move(&device->vk, sem_sync, sync); in pvr_set_semaphore_payloads()
450 result = vk_sync_move(&device->vk, fence_sync, sync); in pvr_set_fence_payload()

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