Searched refs:vk_render_pass (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/vulkan/runtime/ |
H A D | vk_command_buffer.h | 40 struct vk_render_pass; 124 struct vk_render_pass *render_pass;
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H A D | vk_render_pass.h | 161 * For all view masks in the vk_render_pass data structure, we use a mask 163 * render pass is multiview or not, see vk_render_pass::is_multiview. 283 struct vk_render_pass { struct 314 VK_DEFINE_NONDISP_HANDLE_CASTS(vk_render_pass, base, VkRenderPass,
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H A D | vk_render_pass.c | 24 #include "vk_render_pass.h" 351 struct vk_render_pass *pass, in vk_subpass_attachment_init() 428 VK_MULTIALLOC_DECL(&ma, struct vk_render_pass, pass, 1); in vk_common_CreateRenderPass2() 492 /* For all view masks in the vk_render_pass data structure, we use a in vk_common_CreateRenderPass2() 824 VK_FROM_HANDLE(vk_render_pass, render_pass, info->renderPass); in vk_get_pipeline_rendering_create_info() 836 VK_FROM_HANDLE(vk_render_pass, render_pass, info->renderPass); in vk_get_pipeline_sample_count_info_amd() 879 VK_FROM_HANDLE(vk_render_pass, render_pass, inheritance->renderPass); in vk_get_command_buffer_inheritance_rendering_info() 915 VK_FROM_HANDLE(vk_render_pass, pass, inheritance->renderPass); in vk_get_command_buffer_inheritance_as_rendering_resume() 1020 VK_FROM_HANDLE(vk_render_pass, pass, renderPass); in vk_common_DestroyRenderPass() 1290 const struct vk_render_pass *pas in can_use_attachment_initial_layout() [all...] |
/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_pipeline.c | 1611 VK_FROM_HANDLE(vk_render_pass, pass, pCreateInfo->renderPass); in dzn_graphics_pipeline_create()
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