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Searched refs:virgl_debug (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/virgl/
H A Dvirgl_screen.c45 int virgl_debug = 0; variable
58 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)
442 return (virgl_debug & VIRGL_DEBUG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR; in virgl_get_shader_param()
444 return (1 << PIPE_SHADER_IR_TGSI) | ((virgl_debug & VIRGL_DEBUG_USE_TGSI) ? 0 : (1 << PIPE_SHADER_IR_NIR)); in virgl_get_shader_param()
960 uint32_t shader_debug_flags = virgl_debug & VIRGL_DEBUG_USE_TGSI; in virgl_disk_cache_create()
1037 virgl_debug = debug_get_option_virgl_debug(); in virgl_create_screen()
1052 screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA); in virgl_create_screen()
1053 screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE); in virgl_create_screen()
1054 screen->no_coherent = virgl_debug & VIRGL_DEBUG_NO_COHERENT; in virgl_create_screen()
1055 screen->tweak_l8_srgb_readback |= !!(virgl_debug in virgl_create_screen()
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H A Dvirgl_screen.h44 extern int virgl_debug;
H A Dvirgl_resource.c194 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()
206 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()
814 likely(!(virgl_debug & VIRGL_DEBUG_XFER)) && in virgl_buffer_subdata()
H A Dvirgl_encode.c548 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_encode_shader_state()
562 if (virgl_debug & VIRGL_DEBUG_TGSI) in virgl_encode_shader_state()
H A Dvirgl_context.c945 if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) { in virgl_submit_cmd()
1538 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_get_sample_position()

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