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Help
Searched
refs:virgl_debug
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/virgl/
H
A
D
virgl_screen.c
45
int
virgl_debug
= 0;
variable
58
DEBUG_GET_ONCE_FLAGS_OPTION(
virgl_debug
, "VIRGL_DEBUG", virgl_debug_options, 0)
442
return (
virgl_debug
& VIRGL_DEBUG_USE_TGSI) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR;
in virgl_get_shader_param()
444
return (1 << PIPE_SHADER_IR_TGSI) | ((
virgl_debug
& VIRGL_DEBUG_USE_TGSI) ? 0 : (1 << PIPE_SHADER_IR_NIR));
in virgl_get_shader_param()
960
uint32_t shader_debug_flags =
virgl_debug
& VIRGL_DEBUG_USE_TGSI;
in virgl_disk_cache_create()
1037
virgl_debug
= debug_get_option_virgl_debug();
in virgl_create_screen()
1052
screen->tweak_gles_emulate_bgra &= !(
virgl_debug
& VIRGL_DEBUG_NO_EMULATE_BGRA);
in virgl_create_screen()
1053
screen->tweak_gles_apply_bgra_dest_swizzle &= !(
virgl_debug
& VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE);
in virgl_create_screen()
1054
screen->no_coherent =
virgl_debug
& VIRGL_DEBUG_NO_COHERENT;
in virgl_create_screen()
1055
screen->tweak_l8_srgb_readback |= !!(
virgl_debug
in virgl_create_screen()
[all...]
H
A
D
virgl_screen.h
44
extern int
virgl_debug
;
H
A
D
virgl_resource.c
194
likely(!(
virgl_debug
& VIRGL_DEBUG_XFER))) {
in virgl_resource_transfer_prepare()
206
likely(!(
virgl_debug
& VIRGL_DEBUG_XFER))) {
in virgl_resource_transfer_prepare()
814
likely(!(
virgl_debug
& VIRGL_DEBUG_XFER)) &&
in virgl_buffer_subdata()
H
A
D
virgl_encode.c
548
if (
virgl_debug
& VIRGL_DEBUG_VERBOSE)
in virgl_encode_shader_state()
562
if (
virgl_debug
& VIRGL_DEBUG_TGSI)
in virgl_encode_shader_state()
H
A
D
virgl_context.c
945
if (unlikely(
virgl_debug
& VIRGL_DEBUG_SYNC)) {
in virgl_submit_cmd()
1538
if (
virgl_debug
& VIRGL_DEBUG_VERBOSE)
in virgl_get_sample_position()
Completed in 10 milliseconds