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Searched refs:viewport_relative (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dast.h668 * Flag set if GL_NV_viewport_array2 viewport_relative layout
671 unsigned viewport_relative:1; member
H A Dast_to_hir.cpp3635 return state->layer_viewport_relative != qual->flags.q.viewport_relative; in is_conflicting_layer_redeclaration()
4011 "different viewport_relative setting than earlier"); in apply_layout_qualifier_to_variable()
4014 if (qual->flags.q.viewport_relative) { in apply_layout_qualifier_to_variable()
4017 } else if (qual->flags.q.viewport_relative) { in apply_layout_qualifier_to_variable()
4019 "viewport_relative qualifier " in apply_layout_qualifier_to_variable()

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