Searched refs:viewport_rect (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/imagination/vulkan/ |
H A D | pvr_cmd_buffer.c | 3532 struct pvr_rect viewport_rect = { 0 }; in pvr_get_viewport_scissor_overlap() local 3543 viewport_rect.x0 = (int32_t)viewport->x; in pvr_get_viewport_scissor_overlap() 3544 viewport_rect.x1 = (int32_t)viewport->x + (int32_t)viewport->width; in pvr_get_viewport_scissor_overlap() 3550 viewport_rect.y0 = (int32_t)viewport->y + MIN2(0, (int32_t)viewport->height); in pvr_get_viewport_scissor_overlap() 3551 viewport_rect.y1 = (int32_t)viewport->y + MAX2(0, (int32_t)viewport->height); in pvr_get_viewport_scissor_overlap() 3553 if (scissor_rect.x1 <= viewport_rect.x0 || in pvr_get_viewport_scissor_overlap() 3554 scissor_rect.y1 <= viewport_rect.y0 || in pvr_get_viewport_scissor_overlap() 3555 scissor_rect.x0 >= viewport_rect.x1 || in pvr_get_viewport_scissor_overlap() 3556 scissor_rect.y0 >= viewport_rect.y1) { in pvr_get_viewport_scissor_overlap() 3562 viewport_rect in pvr_get_viewport_scissor_overlap() [all...] |
/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.cpp | 6075 ImRect viewport_rect(viewport->GetMainRect()); in Begin() 6083 if (viewport_rect.GetWidth() > 0.0f && viewport_rect.GetHeight() > 0.0f) in Begin() 6144 const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; in Begin() 6206 window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); in Begin() 6214 if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway in Begin() 6251 if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward in Begin()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.cpp | 5194 ImRect viewport_rect(GetViewportRect()); in Begin() 5198 PushClipRect(viewport_rect.Min, viewport_rect.Max, true); in Begin() 5206 window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); in Begin() 5214 if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway in Begin() 5296 if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward in Begin()
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