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Searched refs:viewport_rect (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_cmd_buffer.c3532 struct pvr_rect viewport_rect = { 0 }; in pvr_get_viewport_scissor_overlap() local
3543 viewport_rect.x0 = (int32_t)viewport->x; in pvr_get_viewport_scissor_overlap()
3544 viewport_rect.x1 = (int32_t)viewport->x + (int32_t)viewport->width; in pvr_get_viewport_scissor_overlap()
3550 viewport_rect.y0 = (int32_t)viewport->y + MIN2(0, (int32_t)viewport->height); in pvr_get_viewport_scissor_overlap()
3551 viewport_rect.y1 = (int32_t)viewport->y + MAX2(0, (int32_t)viewport->height); in pvr_get_viewport_scissor_overlap()
3553 if (scissor_rect.x1 <= viewport_rect.x0 || in pvr_get_viewport_scissor_overlap()
3554 scissor_rect.y1 <= viewport_rect.y0 || in pvr_get_viewport_scissor_overlap()
3555 scissor_rect.x0 >= viewport_rect.x1 || in pvr_get_viewport_scissor_overlap()
3556 scissor_rect.y0 >= viewport_rect.y1) { in pvr_get_viewport_scissor_overlap()
3562 viewport_rect in pvr_get_viewport_scissor_overlap()
[all...]
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp6075 ImRect viewport_rect(viewport->GetMainRect()); in Begin()
6083 if (viewport_rect.GetWidth() > 0.0f && viewport_rect.GetHeight() > 0.0f) in Begin()
6144 const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; in Begin()
6206 window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); in Begin()
6214 if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway in Begin()
6251 if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward in Begin()
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp5194 ImRect viewport_rect(GetViewportRect()); in Begin()
5198 PushClipRect(viewport_rect.Min, viewport_rect.Max, true); in Begin()
5206 window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); in Begin()
5214 if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway in Begin()
5296 if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward in Begin()

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