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Searched refs:vidBuffer (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_dec_references_mgr.cpp110 auto vidBuffer = (struct d3d12_video_buffer *)(pCurrentDecodeTarget); in get_current_frame_decode_output_texture() local
111 *ppOutTexture2D = d3d12_resource_resource(vidBuffer->texture); in get_current_frame_decode_output_texture()
H A Dd3d12_video_dec.cpp926 auto vidBuffer = (struct d3d12_video_buffer *)(pCurrentDecodeTarget); in d3d12_video_decoder_prepare_for_decode_frame() local
934 assert(d3d12_resource_resource(vidBuffer->texture) == *ppOutTexture2D); in d3d12_video_decoder_prepare_for_decode_frame()
936 d3d12_promote_to_permanent_residency(pD3D12Dec->m_pD3D12Screen, vidBuffer->texture); in d3d12_video_decoder_prepare_for_decode_frame()

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