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Searched refs:vi_state (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_meta_clear.c445 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline()
487 .pVertexInputState = vi_state, in create_pipeline()
579 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_color_clear_pipeline() local
616 &vi_state, in create_color_clear_pipeline()
641 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_depth_clear_pipeline() local
675 &vi_state, in create_depth_clear_pipeline()
438 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
H A Dv3dv_meta_copy.c1606 const VkPipelineVertexInputStateCreateInfo *vi_state,
1843 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_texel_buffer_copy_pipeline() local
1878 &vi_state, in create_texel_buffer_copy_pipeline()
3370 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline()
3416 .pVertexInputState = vi_state, in create_pipeline()
3532 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_blit_pipeline() local
3567 &vi_state, in create_blit_pipeline()
3365 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineMultisampleStateCreateInfo *ms_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_fast_clear.c194 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_pipeline() local
240 .pVertexInputState = &vi_state, in create_pipeline()
290 .pVertexInputState = &vi_state, in create_pipeline()
340 .pVertexInputState = &vi_state, in create_pipeline()
H A Dradv_meta_clear.c79 const VkPipelineVertexInputStateCreateInfo *vi_state, in create_pipeline()
111 .pVertexInputState = vi_state, in create_pipeline()
188 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_color_pipeline() local
231 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_color_pipeline()
452 const VkPipelineVertexInputStateCreateInfo vi_state = { in create_depthstencil_pipeline() local
504 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_depthstencil_pipeline()
77 create_pipeline(struct radv_device *device, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineRenderingCreateInfo *dyn_state, const VkPipelineLayout layout, const struct radv_graphics_pipeline_create_info *extra, const VkAllocationCallbacks *alloc, VkPipeline *pipeline) create_pipeline() argument
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pipeline.c1821 struct tu_draw_state *vi_state, in tu6_emit_vertex_input()
1912 *vi_state = tu_cs_end_draw_state(&pipeline->cs, &cs); in tu6_emit_vertex_input()
1820 tu6_emit_vertex_input(struct tu_pipeline *pipeline, struct tu_draw_state *vi_state, const struct ir3_shader_variant *vs, const VkPipelineVertexInputStateCreateInfo *info) tu6_emit_vertex_input() argument

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