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Searched refs:vi_mov_flag (Results 1 - 2 of 2) sorted by relevance

/third_party/toybox/toys/pending/
H A Dvi.c28 int count0, count1, vi_mov_flag;
589 // TT.vi_mov_flag is used for special cases when certain move
609 TT.vi_mov_flag = 0x20000000; in adjust_screen_buffer()
615 TT.vi_mov_flag = 0x20000000; in adjust_screen_buffer()
624 TT.vi_mov_flag = 0x20000000; //TODO I disabled scroll in adjust_screen_buffer()
629 TT.vi_mov_flag = 0x20000000; //TODO I disabled scroll in adjust_screen_buffer()
650 if (TT.vi_mov_flag&0x80000000) start = TT.cursor, end = from; in vi_yank()
675 if (TT.vi_mov_flag&0x80000000) in vi_delete()
679 if (TT.vi_mov_flag&2) { in vi_delete()
690 TT.vi_mov_flag | in vi_delete()
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/third_party/toybox/generated/
H A Dglobals.h1148 int vi_mov_flag; member

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