Searched refs:verts_per_prim (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | gfx10_shader_ngg.c | 1973 const unsigned verts_per_prim = u_vertices_per_prim(sel->info.base.gs.output_primitive); in gfx10_ngg_gs_build_end() local 2040 nggso.num_vertices = LLVMConstInt(ctx->ac.i32, verts_per_prim, false); in gfx10_ngg_gs_build_end() 2053 for (unsigned i = 0; i < verts_per_prim; ++i) { in gfx10_ngg_gs_build_end() 2054 tmp = LLVMBuildSub(builder, tid, LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), in gfx10_ngg_gs_build_end() 2118 for (unsigned i = 0; i < verts_per_prim; i++) { in gfx10_ngg_gs_build_end() 2119 tmp = LLVMBuildSub(builder, tid, LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), ""); in gfx10_ngg_gs_build_end() 2134 for (unsigned vert = 0; vert < verts_per_prim; vert++) { in gfx10_ngg_gs_build_end() 2148 for (unsigned vert = 0; vert < verts_per_prim; vert++) { in gfx10_ngg_gs_build_end() 2180 for (unsigned i = 0; i < verts_per_prim; ++i) { in gfx10_ngg_gs_build_end() 2249 prim.num_vertices = verts_per_prim; in gfx10_ngg_gs_build_end() [all...] |
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