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/third_party/mesa3d/src/compiler/glsl/
H A Dlinker.cpp1867 unsigned vertex_order = 0; in link_tes_in_layout_qualifiers() local
1912 if (vertex_order != 0 && in link_tes_in_layout_qualifiers()
1913 vertex_order != shader->info.TessEval.VertexOrder) { in link_tes_in_layout_qualifiers()
1918 vertex_order = shader->info.TessEval.VertexOrder; in link_tes_in_layout_qualifiers()
1947 if (vertex_order == 0 || vertex_order == GL_CCW) in link_tes_in_layout_qualifiers()

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