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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.cpp1021 const float* vertex_a = (const float*)run_data + n_vertex_a * 3; /* components */ in verifyCorrectAmountOfDuplicateVertices() local
1027 if (de::abs(vertex_a[0] - vertex_b[0]) < epsilon && de::abs(vertex_a[1] - vertex_b[1]) < epsilon && in verifyCorrectAmountOfDuplicateVertices()
1028 de::abs(vertex_a[2] - vertex_b[2]) < epsilon) in verifyCorrectAmountOfDuplicateVertices()

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