/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateDiscardTests.cpp | 93 DiscardTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat); 120 DiscardTestInstance::DiscardTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat) in DiscardTestInstance() argument 121 : DynamicStateBaseClass(context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in DiscardTestInstance() 383 StencilTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in StencilTestInstance() argument 384 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in StencilTestInstance() 432 ViewportTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ViewportTestInstance() argument 433 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ViewportTestInstance() 479 ScissorTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ScissorTestInstance() argument 480 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ScissorTestInstance() 515 DepthTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, cons argument 547 BlendTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) BlendTestInstance() argument 583 LineTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) LineTestInstance() argument [all...] |
H A D | vktDynamicStateBaseClass.cpp | 45 const char* vertexShaderName, in DynamicStateBaseClass() 54 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DynamicStateBaseClass() 60 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass() 43 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
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H A D | vktDynamicStateBaseClass.hpp | 48 const char* vertexShaderName,
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H A D | vktDynamicStateClearTests.cpp | 54 CmdBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in CmdBaseCase() argument 55 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in CmdBaseCase()
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H A D | vktDynamicStateDSTests.cpp | 65 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase() argument 74 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthStencilBaseCase() 80 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase() 937 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance() 940 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance() 936 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
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H A D | vktDynamicStateVPTests.cpp | 52 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument 53 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
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H A D | vktDynamicStateRSTests.cpp | 62 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument 70 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthBiasBaseCase() 76 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
H A D | vktDynamicStateDiscardTests.cpp | 92 DiscardTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat); 119 DiscardTestInstance::DiscardTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat) in DiscardTestInstance() argument 120 : DynamicStateBaseClass(context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in DiscardTestInstance() 382 StencilTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in StencilTestInstance() argument 383 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in StencilTestInstance() 431 ViewportTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ViewportTestInstance() argument 432 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ViewportTestInstance() 467 ScissorTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ScissorTestInstance() argument 468 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ScissorTestInstance() 503 DepthTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, cons argument 535 BlendTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) BlendTestInstance() argument 571 LineTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) LineTestInstance() argument [all...] |
H A D | vktDynamicStateBaseClass.cpp | 42 const char* vertexShaderName, in DynamicStateBaseClass() 50 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DynamicStateBaseClass() 56 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass() 40 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
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H A D | vktDynamicStateBaseClass.hpp | 46 const char* vertexShaderName,
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H A D | vktDynamicStateClearTests.cpp | 53 CmdBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in CmdBaseCase() argument 54 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in CmdBaseCase()
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H A D | vktDynamicStateDSTests.cpp | 63 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase() argument 71 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthStencilBaseCase() 77 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase() 909 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance() 912 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance() 908 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
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H A D | vktDynamicStateVPTests.cpp | 50 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument 51 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
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H A D | vktDynamicStateRSTests.cpp | 60 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument 67 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthBiasBaseCase() 73 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawBaseClass.cpp | 36 const char* vertexShaderName, in DrawTestsBaseClass() 47 , m_vertexShaderName (vertexShaderName) in DrawTestsBaseClass() 35 DrawTestsBaseClass(Context& context, const char* vertexShaderName, const char* fragmentShaderName, const SharedGroupParams groupParams, vk::VkPrimitiveTopology topology, const uint32_t layers) DrawTestsBaseClass() argument
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H A D | vktDrawBaseClass.hpp | 110 const char* vertexShaderName,
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawBaseClass.cpp | 35 DrawTestsBaseClass::DrawTestsBaseClass (Context& context, const char* vertexShaderName, const char* fragmentShaderName, const SharedGroupParams groupParams, vk::VkPrimitiveTopology topology) in DrawTestsBaseClass() argument 41 , m_vertexShaderName (vertexShaderName) in DrawTestsBaseClass()
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H A D | vktDrawBaseClass.hpp | 109 DrawTestsBaseClass (Context& context, const char* vertexShaderName, const char* fragmentShaderName, const SharedGroupParams groupParams, vk::VkPrimitiveTopology topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
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