Home
last modified time | relevance | path

Searched refs:vertexShaderName (Results 1 - 18 of 18) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateDiscardTests.cpp93 DiscardTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat);
120 DiscardTestInstance::DiscardTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat) in DiscardTestInstance() argument
121 : DynamicStateBaseClass(context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in DiscardTestInstance()
383 StencilTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in StencilTestInstance() argument
384 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in StencilTestInstance()
432 ViewportTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ViewportTestInstance() argument
433 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ViewportTestInstance()
479 ScissorTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ScissorTestInstance() argument
480 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ScissorTestInstance()
515 DepthTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, cons argument
547 BlendTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) BlendTestInstance() argument
583 LineTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) LineTestInstance() argument
[all...]
H A DvktDynamicStateBaseClass.cpp45 const char* vertexShaderName, in DynamicStateBaseClass()
54 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DynamicStateBaseClass()
60 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass()
43 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
H A DvktDynamicStateBaseClass.hpp48 const char* vertexShaderName,
H A DvktDynamicStateClearTests.cpp54 CmdBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in CmdBaseCase() argument
55 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in CmdBaseCase()
H A DvktDynamicStateDSTests.cpp65 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase() argument
74 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthStencilBaseCase()
80 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase()
937 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance()
940 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance()
936 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
H A DvktDynamicStateVPTests.cpp52 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument
53 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
H A DvktDynamicStateRSTests.cpp62 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument
70 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthBiasBaseCase()
76 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateDiscardTests.cpp92 DiscardTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat);
119 DiscardTestInstance::DiscardTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::VkFormat depthStencilFormat) in DiscardTestInstance() argument
120 : DynamicStateBaseClass(context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in DiscardTestInstance()
382 StencilTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in StencilTestInstance() argument
383 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in StencilTestInstance()
431 ViewportTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ViewportTestInstance() argument
432 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ViewportTestInstance()
467 ScissorTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ScissorTestInstance() argument
468 : DiscardTestInstance(context, pipelineConstructionType, vertexShaderName, fragmentShaderName, pickSupportedStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice())) in ScissorTestInstance()
503 DepthTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, cons argument
535 BlendTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) BlendTestInstance() argument
571 LineTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) LineTestInstance() argument
[all...]
H A DvktDynamicStateBaseClass.cpp42 const char* vertexShaderName, in DynamicStateBaseClass()
50 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DynamicStateBaseClass()
56 DE_ASSERT(static_cast<bool>(vertexShaderName) != static_cast<bool>(meshShaderName)); in DynamicStateBaseClass()
40 DynamicStateBaseClass(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) DynamicStateBaseClass() argument
H A DvktDynamicStateBaseClass.hpp46 const char* vertexShaderName,
H A DvktDynamicStateClearTests.cpp53 CmdBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in CmdBaseCase() argument
54 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName) in CmdBaseCase()
H A DvktDynamicStateDSTests.cpp63 DepthStencilBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName = nullptr) in DepthStencilBaseCase() argument
71 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthStencilBaseCase()
77 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthStencilBaseCase()
909 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance()
912 : DepthStencilBaseCase (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in StencilParamsBasicTestInstance()
908 StencilParamsBasicTestInstance(Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) StencilParamsBasicTestInstance() argument
H A DvktDynamicStateVPTests.cpp50 ViewportStateBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in ViewportStateBaseCase() argument
51 : DynamicStateBaseClass (context, pipelineConstructionType, vertexShaderName, fragmentShaderName, meshShaderName) in ViewportStateBaseCase()
H A DvktDynamicStateRSTests.cpp60 DepthBiasBaseCase (Context& context, vk::PipelineConstructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName) in DepthBiasBaseCase() argument
67 , m_vertexShaderName (vertexShaderName ? vertexShaderName : "") in DepthBiasBaseCase()
73 DE_ASSERT((vertexShaderName != nullptr) != (meshShaderName != nullptr)); in DepthBiasBaseCase()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawBaseClass.cpp36 const char* vertexShaderName, in DrawTestsBaseClass()
47 , m_vertexShaderName (vertexShaderName) in DrawTestsBaseClass()
35 DrawTestsBaseClass(Context& context, const char* vertexShaderName, const char* fragmentShaderName, const SharedGroupParams groupParams, vk::VkPrimitiveTopology topology, const uint32_t layers) DrawTestsBaseClass() argument
H A DvktDrawBaseClass.hpp110 const char* vertexShaderName,
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawBaseClass.cpp35 DrawTestsBaseClass::DrawTestsBaseClass (Context& context, const char* vertexShaderName, const char* fragmentShaderName, const SharedGroupParams groupParams, vk::VkPrimitiveTopology topology) in DrawTestsBaseClass() argument
41 , m_vertexShaderName (vertexShaderName) in DrawTestsBaseClass()
H A DvktDrawBaseClass.hpp109 DrawTestsBaseClass (Context& context, const char* vertexShaderName, const char* fragmentShaderName, const SharedGroupParams groupParams, vk::VkPrimitiveTopology topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);

Completed in 19 milliseconds