/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | TextureSampling.cpp | 164 std::vector<float> vertexPositions(12); in initVertexBuffer() 167 vertexPositions[0] = -1.0f; in initVertexBuffer() 168 vertexPositions[1] = -1.0f; in initVertexBuffer() 169 vertexPositions[2] = 1.0f; in initVertexBuffer() 170 vertexPositions[3] = -1.0f; in initVertexBuffer() 171 vertexPositions[4] = -1.0f; in initVertexBuffer() 172 vertexPositions[5] = 1.0f; in initVertexBuffer() 175 vertexPositions[6] = -1.0f; in initVertexBuffer() 176 vertexPositions[7] = 1.0f; in initVertexBuffer() 177 vertexPositions[ in initVertexBuffer() [all...] |
H A D | PointSprites.cpp | 148 std::vector<float> vertexPositions(params.count * 2); in initializeBenchmark() 149 for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex) in initializeBenchmark() 151 vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne(); in initializeBenchmark() 156 glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], in initializeBenchmark()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcTextureCompatibilityTests.cpp | 51 const float vertexPositions[] = member 342 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in setVertexBufferObjects()
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H A D | glcPixelStorageModesTests.cpp | 829 static const float vertexPositions[4*3] = in renderToSurf() local 841 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf() 1134 static const float vertexPositions[4*3] = in renderToSurf() local 1146 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf() 1571 static const float vertexPositions[4*3] = in renderToSurf() local 1583 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf() 1980 static const float vertexPositions[4*3] = in renderToSurf() local 1992 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf()
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H A D | glcCompressedFormatTests.cpp | 188 const float vertexPositions[] = member 314 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fDrawTests.cpp | 829 const tcu::Vec4 vertexPositions[] = in renderTo() local 861 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo() 2296 const tcu::Vec4 vertexPositions[] = 2346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); 2474 const tcu::Vec4 vertexPositions[] = 2511 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); 2522 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRA [all...] |
H A D | es31fMultisampleTests.cpp | 304 const float vertexPositions[] = in renderTriangle() local 326 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW); in renderTriangle()
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H A D | es31fShaderImageLoadStoreTests.cpp | 3176 static const float vertexPositions[4*3] = in iterate() local 3188 glu::va::Float("a_position", 3, 4, 0, &vertexPositions[0]) in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fMultisampleTests.cpp | 319 float vertexPositions[] = in renderTriangle() local 333 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderTriangle() 373 float vertexPositions[] = in renderLine() local 385 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderLine()
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H A D | es3fDrawTests.cpp | 693 const tcu::Vec4 vertexPositions[] = in renderTo() local 722 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fMultisampleTests.cpp | 230 float vertexPositions[] = in renderTriangle() local 244 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderTriangle() 284 float vertexPositions[] = in renderLine() local 296 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderLine()
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