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Searched refs:vertexPositions (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DTextureSampling.cpp164 std::vector<float> vertexPositions(12); in initVertexBuffer()
167 vertexPositions[0] = -1.0f; in initVertexBuffer()
168 vertexPositions[1] = -1.0f; in initVertexBuffer()
169 vertexPositions[2] = 1.0f; in initVertexBuffer()
170 vertexPositions[3] = -1.0f; in initVertexBuffer()
171 vertexPositions[4] = -1.0f; in initVertexBuffer()
172 vertexPositions[5] = 1.0f; in initVertexBuffer()
175 vertexPositions[6] = -1.0f; in initVertexBuffer()
176 vertexPositions[7] = 1.0f; in initVertexBuffer()
177 vertexPositions[ in initVertexBuffer()
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H A DPointSprites.cpp148 std::vector<float> vertexPositions(params.count * 2); in initializeBenchmark()
149 for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex) in initializeBenchmark()
151 vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne(); in initializeBenchmark()
156 glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], in initializeBenchmark()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTextureCompatibilityTests.cpp51 const float vertexPositions[] = member
342 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in setVertexBufferObjects()
H A DglcPixelStorageModesTests.cpp829 static const float vertexPositions[4*3] = in renderToSurf() local
841 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf()
1134 static const float vertexPositions[4*3] = in renderToSurf() local
1146 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf()
1571 static const float vertexPositions[4*3] = in renderToSurf() local
1583 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf()
1980 static const float vertexPositions[4*3] = in renderToSurf() local
1992 glu::va::Float("pos", 3, 4, 0, &vertexPositions[0]) in renderToSurf()
H A DglcCompressedFormatTests.cpp188 const float vertexPositions[] = member
314 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fDrawTests.cpp829 const tcu::Vec4 vertexPositions[] = in renderTo() local
861 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo()
2296 const tcu::Vec4 vertexPositions[] =
2346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW);
2474 const tcu::Vec4 vertexPositions[] =
2511 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions);
2522 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRA
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H A Des31fMultisampleTests.cpp304 const float vertexPositions[] = in renderTriangle() local
326 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW); in renderTriangle()
H A Des31fShaderImageLoadStoreTests.cpp3176 static const float vertexPositions[4*3] = in iterate() local
3188 glu::va::Float("a_position", 3, 4, 0, &vertexPositions[0]) in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fMultisampleTests.cpp319 float vertexPositions[] = in renderTriangle() local
333 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderTriangle()
373 float vertexPositions[] = in renderLine() local
385 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderLine()
H A Des3fDrawTests.cpp693 const tcu::Vec4 vertexPositions[] = in renderTo() local
722 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fMultisampleTests.cpp230 float vertexPositions[] = in renderTriangle() local
244 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderTriangle()
284 float vertexPositions[] = in renderLine() local
296 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); in renderLine()

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