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Help
Searched
refs:vertexNormalized
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H
A
D
MapBufferRange.cpp
43
GLboolean
vertexNormalized
;
member
223
if (
vertexNormalized
)
in story()
284
if (params.
vertexNormalized
== GL_TRUE)
in initializeBenchmark()
299
params.
vertexNormalized
, 0, 0);
in initializeBenchmark()
303
params.
vertexNormalized
, &mVertexData);
in initializeBenchmark()
361
params.
vertexNormalized
= GL_FALSE;
in BufferUpdateD3D11Params()
371
params.
vertexNormalized
= GL_FALSE;
in BufferUpdateOpenGLOrGLESParams()
381
params.
vertexNormalized
= GL_FALSE;
in BufferUpdateVulkanParams()
391
params.
vertexNormalized
= GL_FALSE;
in BufferUpdateVulkanParamsMidBuffer()
402
params.
vertexNormalized
in BufferUpdateVulkanParamsLargeUpdate()
[all...]
H
A
D
BufferSubData.cpp
38
GLboolean
vertexNormalized
;
member
212
if (
vertexNormalized
)
in story()
268
if (params.
vertexNormalized
== GL_TRUE)
in initializeBenchmark()
286
params.
vertexNormalized
, 0, 0);
in initializeBenchmark()
296
params.vertexType, params.vertexComponentCount, params.
vertexNormalized
, &data));
in initializeBenchmark()
349
params.
vertexNormalized
= GL_FALSE;
in BufferUpdateD3D11Params()
359
params.
vertexNormalized
= GL_FALSE;
in BufferUpdateOpenGLOrGLESParams()
369
params.
vertexNormalized
= GL_FALSE;
in BufferUpdateVulkanParams()
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