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Searched refs:vertexInputConfig (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampleSampleLocationsExtTests.cpp574 const VertexInputConfig vertexInputConfig, in preparePipelineWrapper()
584 switch (vertexInputConfig) in preparePipelineWrapper()
726 const VertexInputConfig vertexInputConfig, in preparePipelineWrapperSinglePassColor()
732 /*depth test*/ false, /*stencil test*/ false, vertexInputConfig, topology, stencilOpStateIncrement(), useFragmentShadingRate); in preparePipelineWrapperSinglePassColor()
1570 void drawSinglePass (const VertexInputConfig vertexInputConfig) in drawSinglePass() argument
1641 m_params.numSamples, /*use sample locations*/ true, makeEmptySampleLocationsInfo(), vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass()
1647 m_params.numSamples, /*use sample locations*/ true, sampleLocationsInfo, vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass()
560 preparePipelineWrapper(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const PipelineLayoutWrapper& pipelineLayout, const VkRenderPass renderPass, const ShaderWrapper vertexModule, const ShaderWrapper fragmentModule, const deUint32 subpassIndex, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const bool useDepth, const bool useStencil, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const VkStencilOpState& stencilOpState, const bool useFragmentShadingRate) preparePipelineWrapper() argument
715 preparePipelineWrapperSinglePassColor(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const PipelineLayoutWrapper& pipelineLayout, const VkRenderPass renderPass, const ShaderWrapper vertexModule, const ShaderWrapper fragmentModule, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const bool useFragmentShadingRate) preparePipelineWrapperSinglePassColor() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineMultisampleSampleLocationsExtTests.cpp573 const VertexInputConfig vertexInputConfig, in preparePipelineWrapper()
583 switch (vertexInputConfig) in preparePipelineWrapper()
725 const VertexInputConfig vertexInputConfig, in preparePipelineWrapperSinglePassColor()
731 /*depth test*/ false, /*stencil test*/ false, vertexInputConfig, topology, stencilOpStateIncrement(), useFragmentShadingRate); in preparePipelineWrapperSinglePassColor()
1550 void drawSinglePass (const VertexInputConfig vertexInputConfig) in drawSinglePass() argument
1617 m_params.numSamples, /*use sample locations*/ true, makeEmptySampleLocationsInfo(), vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass()
1623 m_params.numSamples, /*use sample locations*/ true, sampleLocationsInfo, vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass()
559 preparePipelineWrapper(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const deUint32 subpassIndex, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const bool useDepth, const bool useStencil, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const VkStencilOpState& stencilOpState, const bool useFragmentShadingRate) preparePipelineWrapper() argument
714 preparePipelineWrapperSinglePassColor(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const bool useFragmentShadingRate) preparePipelineWrapperSinglePassColor() argument

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