/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 574 const VertexInputConfig vertexInputConfig, in preparePipelineWrapper() 584 switch (vertexInputConfig) in preparePipelineWrapper() 726 const VertexInputConfig vertexInputConfig, in preparePipelineWrapperSinglePassColor() 732 /*depth test*/ false, /*stencil test*/ false, vertexInputConfig, topology, stencilOpStateIncrement(), useFragmentShadingRate); in preparePipelineWrapperSinglePassColor() 1570 void drawSinglePass (const VertexInputConfig vertexInputConfig) in drawSinglePass() argument 1641 m_params.numSamples, /*use sample locations*/ true, makeEmptySampleLocationsInfo(), vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass() 1647 m_params.numSamples, /*use sample locations*/ true, sampleLocationsInfo, vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass() 560 preparePipelineWrapper(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const PipelineLayoutWrapper& pipelineLayout, const VkRenderPass renderPass, const ShaderWrapper vertexModule, const ShaderWrapper fragmentModule, const deUint32 subpassIndex, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const bool useDepth, const bool useStencil, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const VkStencilOpState& stencilOpState, const bool useFragmentShadingRate) preparePipelineWrapper() argument 715 preparePipelineWrapperSinglePassColor(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const PipelineLayoutWrapper& pipelineLayout, const VkRenderPass renderPass, const ShaderWrapper vertexModule, const ShaderWrapper fragmentModule, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const bool useFragmentShadingRate) preparePipelineWrapperSinglePassColor() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 573 const VertexInputConfig vertexInputConfig, in preparePipelineWrapper() 583 switch (vertexInputConfig) in preparePipelineWrapper() 725 const VertexInputConfig vertexInputConfig, in preparePipelineWrapperSinglePassColor() 731 /*depth test*/ false, /*stencil test*/ false, vertexInputConfig, topology, stencilOpStateIncrement(), useFragmentShadingRate); in preparePipelineWrapperSinglePassColor() 1550 void drawSinglePass (const VertexInputConfig vertexInputConfig) in drawSinglePass() argument 1617 m_params.numSamples, /*use sample locations*/ true, makeEmptySampleLocationsInfo(), vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass() 1623 m_params.numSamples, /*use sample locations*/ true, sampleLocationsInfo, vertexInputConfig, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, useFragmentShadingRate); in drawSinglePass() 559 preparePipelineWrapper(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const deUint32 subpassIndex, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const bool useDepth, const bool useStencil, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const VkStencilOpState& stencilOpState, const bool useFragmentShadingRate) preparePipelineWrapper() argument 714 preparePipelineWrapperSinglePassColor(GraphicsPipelineWrapper& gpw, const std::vector<VkDynamicState>& dynamicState, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const VkViewport& viewport, const VkRect2D scissor, const VkSampleCountFlagBits numSamples, const bool useSampleLocations, const VkSampleLocationsInfoEXT& sampleLocationsInfo, const VertexInputConfig vertexInputConfig, const VkPrimitiveTopology topology, const bool useFragmentShadingRate) preparePipelineWrapperSinglePassColor() argument
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