Searched refs:vertShader1 (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectPipelineInteractionTests.cpp | 212 vk::Move<vk::VkShaderEXT> vertShader1 = vk::createShader(vk, device, vertCreateInfo1); in iterate() local 488 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate() 509 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate() 528 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate() 534 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate() 539 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate() 563 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shading_rate/ |
H A D | vktAttachmentRateTests.cpp | 1972 Move<VkShaderModule> vertShader1 = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert1"), 0); in runTwoSubpassMode() local 2009 Move<VkPipeline> graphicsPipeline1 = buildGraphicsPipeline(1, *renderPass, m_cbFormat, *pipelineLayout, *vertShader1, *fragShader); in runTwoSubpassMode()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shading_rate/ |
H A D | vktAttachmentRateTests.cpp | 2200 Move<VkShaderModule> vertShader1 = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert1"), 0); in runTwoSubpassMode() local 2238 Move<VkPipeline> graphicsPipeline1 = buildGraphicsPipeline(device, vk, 1, *renderPass, m_cbFormat, dsFormat, *pipelineLayout, *vertShader1, *fragShader); in runTwoSubpassMode()
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