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Searched refs:vertShader1 (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp212 vk::Move<vk::VkShaderEXT> vertShader1 = vk::createShader(vk, device, vertCreateInfo1); in iterate() local
488 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
509 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
528 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
534 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
539 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
563 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shading_rate/
H A DvktAttachmentRateTests.cpp1972 Move<VkShaderModule> vertShader1 = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert1"), 0); in runTwoSubpassMode() local
2009 Move<VkPipeline> graphicsPipeline1 = buildGraphicsPipeline(1, *renderPass, m_cbFormat, *pipelineLayout, *vertShader1, *fragShader); in runTwoSubpassMode()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shading_rate/
H A DvktAttachmentRateTests.cpp2200 Move<VkShaderModule> vertShader1 = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert1"), 0); in runTwoSubpassMode() local
2238 Move<VkPipeline> graphicsPipeline1 = buildGraphicsPipeline(device, vk, 1, *renderPass, m_cbFormat, dsFormat, *pipelineLayout, *vertShader1, *fragShader); in runTwoSubpassMode()

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