Home
last modified time | relevance | path

Searched refs:vec_elem (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlower_instructions.cpp211 const unsigned vec_elem = ir->type->vector_elements; in ldexp_to_arith() local
214 const glsl_type *ivec = glsl_type::get_instance(GLSL_TYPE_INT, vec_elem, 1); in ldexp_to_arith()
215 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); in ldexp_to_arith()
216 const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1); in ldexp_to_arith()
248 new(ir) ir_constant(23, vec_elem)))); in ldexp_to_arith()
264 new(ir) ir_constant(255, vec_elem)))); in ldexp_to_arith()
269 new(ir) ir_constant(0x807fffffu, vec_elem)))); in ldexp_to_arith()
293 new(ir) ir_constant(255, vec_elem))))); in ldexp_to_arith()
297 new(ir) ir_constant(0x80000000u, vec_elem)), in ldexp_to_arith()
308 new(ir) ir_constant(23u, vec_elem), in ldexp_to_arith()
334 const unsigned vec_elem = ir->type->vector_elements; dldexp_to_arith() local
460 const unsigned vec_elem = ir->type->vector_elements; dfrexp_sig_to_arith() local
533 const unsigned vec_elem = ir->type->vector_elements; dfrexp_exp_to_arith() local
[all...]
H A Dbuiltin_functions.cpp7029 const unsigned vec_elem = v->type->vector_elements; in _any() local
7030 body.emit(ret(expr(ir_binop_any_nequal, v, imm(false, vec_elem)))); in _any()
7041 const unsigned vec_elem = v->type->vector_elements; in _all() local
7042 body.emit(ret(expr(ir_binop_all_equal, v, imm(true, vec_elem)))); in _all()
7706 const unsigned vec_elem = x_type->vector_elements; in _frexp() local
7707 const glsl_type *bvec = glsl_type::get_instance(GLSL_TYPE_BOOL, vec_elem, 1); in _frexp()
7708 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); in _frexp()
7720 ir_constant *exponent_bias = imm(-126, vec_elem); in _frexp()
7722 ir_constant *sign_mantissa_mask = imm(0x807fffffu, vec_elem); in _frexp()
7725 ir_constant *exponent_value = imm(0x3f000000u, vec_elem); in _frexp()
[all...]

Completed in 24 milliseconds