/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | associated_min_max.hpp | 34 template<typename T, typename U, precision P, template <typename, precision> class vecType> 36 vecType<T, P> const & x, vecType<U, P> const & a, 37 vecType<T, P> const & y, vecType<U, P> const & b); 41 template<typename T, typename U, precision P, template <typename, precision> class vecType> 42 GLM_FUNC_DECL vecType<U, P> associatedMin( 43 T x, const vecType<U, P>& a, 44 T y, const vecType<U, P>& b); 48 template<typename T, typename U, precision P, template <typename, precision> class vecType> [all...] |
H A D | fast_exponential.hpp | 35 template <typename T, precision P, template <typename, precision> class vecType> 36 GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y); 45 template <typename T, precision P, template <typename, precision> class vecType> 46 GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x); 55 template <typename T, precision P, template <typename, precision> class vecType> 56 GLM_FUNC_DECL vecType<T, P> fastExp(vecType< [all...] |
H A D | vector_query.hpp | 31 template <typename T, precision P, template <typename, precision> class vecType> 32 GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon); 36 template <typename T, precision P, template <typename, precision> class vecType> 37 GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon); 41 template <typename T, precision P, template <typename, precision> class vecType> 42 GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon); 46 template <typename T, precision P, template <typename, precision> class vecType> 47 GLM_FUNC_DECL bool isNull(vecType< [all...] |
H A D | bit.hpp | 39 template <typename T, precision P, template <typename, precision> class vecType> 40 GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value); 55 template <typename T, precision P, template <typename, precision> class vecType> 56 GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value); 71 template <typename T, precision P, template <typename, precision> class vecType> 72 GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value); 87 template <typename T, precision P, template <typename, precision> class vecType> [all...] |
H A D | fast_square_root.hpp | 40 template <typename T, precision P, template <typename, precision> class vecType> 41 GLM_FUNC_DECL vecType<T, P> fastSqrt(vecType<T, P> const & x); 52 template <typename T, precision P, template <typename, precision> class vecType> 53 GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x); 64 template <typename T, precision P, template <typename, precision> class vecType> 65 GLM_FUNC_DECL T fastLength(vecType<T, P> const & x); 76 template <typename T, precision P, template <typename, precision> class vecType> 77 GLM_FUNC_DECL T fastDistance(vecType< [all...] |
H A D | normalize_dot.hpp | 32 template <typename T, precision P, template <typename, precision> class vecType> 33 GLM_FUNC_DECL T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y); 39 template <typename T, precision P, template <typename, precision> class vecType> 40 GLM_FUNC_DECL T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
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H A D | component_wise.hpp | 33 template <typename floatType, typename T, precision P, template <typename, precision> class vecType> 34 GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v); 39 template <typename T, typename floatType, precision P, template <typename, precision> class vecType> 40 GLM_FUNC_DECL vecType<T, P> compScale(vecType<floatType, P> const & v);
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H A D | perpendicular.hpp | 31 template <typename vecType> 32 GLM_FUNC_DECL vecType perp( 33 vecType const & x, 34 vecType const & Normal);
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H A D | projection.hpp | 30 template <typename vecType> 31 GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal);
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H A D | norm.hpp | 31 template <typename T, precision P, template <typename, precision> class vecType> 33 vecType<T, P> const & x); 37 template <typename T, precision P, template <typename, precision> class vecType> 39 vecType<T, P> const & p0, 40 vecType<T, P> const & p1);
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H A D | log_base.hpp | 36 template <typename T, precision P, template <typename, precision> class vecType> 37 GLM_FUNC_DECL vecType<T, P> sign( 38 vecType<T, P> const & x, 39 vecType<T, P> const & base);
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | func_common.hpp | 32 template <typename T, precision P, template <typename, precision> class vecType> 33 GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x); 41 template <typename T, precision P, template <typename, precision> class vecType> 42 GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x); 50 template <typename T, precision P, template <typename, precision> class vecType> 51 GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x); 60 template <typename T, precision P, template <typename, precision> class vecType> [all...] |
H A D | func_trigonometric.hpp | 31 template <typename T, precision P, template <typename, precision> class vecType> 32 GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees); 40 template <typename T, precision P, template <typename, precision> class vecType> 41 GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians); 50 template <typename T, precision P, template <typename, precision> class vecType> 51 GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle); 60 template <typename T, precision P, template <typename, precision> class vecType> [all...] |
H A D | func_integer.hpp | 33 template <precision P, template <typename, precision> class vecType> 34 GLM_FUNC_DECL vecType<uint, P> uaddCarry( 35 vecType<uint, P> const & x, 36 vecType<uint, P> const & y, 37 vecType<uint, P> & carry); 47 template <precision P, template <typename, precision> class vecType> 48 GLM_FUNC_DECL vecType<uint, P> usubBorrow( 49 vecType<uint, P> const & x, 50 vecType<uint, P> const & y, 51 vecType<uin [all...] |
H A D | func_vector_relational.hpp | 28 /// @tparam vecType Floating-point or integer vector types. 32 template <typename T, precision P, template <typename, precision> class vecType> 33 GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y); 37 /// @tparam vecType Floating-point or integer vector types. 41 template <typename T, precision P, template <typename, precision> class vecType> 42 GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType< [all...] |
H A D | func_exponential.hpp | 32 template <typename T, precision P, template <typename, precision> class vecType> 33 GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent); 42 template <typename T, precision P, template <typename, precision> class vecType> 43 GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v); 54 template <typename T, precision P, template <typename, precision> class vecType> 55 GLM_FUNC_DECL vecType<T, P> log(vecType< [all...] |
H A D | func_geometric.hpp | 26 template <typename T, precision P, template <typename, precision> class vecType> 28 vecType<T, P> const & x); 36 template <typename T, precision P, template <typename, precision> class vecType> 38 vecType<T, P> const & p0, 39 vecType<T, P> const & p1); 47 template <typename T, precision P, template <typename, precision> class vecType> 49 vecType<T, P> const & x, 50 vecType<T, P> const & y); 68 template <typename T, precision P, template <typename, precision> class vecType> 69 GLM_FUNC_DECL vecType< [all...] |
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | round.hpp | 42 template <typename T, precision P, template <typename, precision> class vecType> 43 GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value); 56 template <typename T, precision P, template <typename, precision> class vecType> 57 GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value); 70 template <typename T, precision P, template <typename, precision> class vecType> 71 GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value); 82 template <typename T, precision P, template <typename, precision> class vecType> [all...] |
H A D | integer.hpp | 53 /// @tparam vecType vector types. 58 template <typename T, precision P, template <typename, precision> class vecType> 59 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); 65 /// @tparam vecType vector types. 70 template <typename T, precision P, template <typename, precision> class vecType> 71 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); 79 /// @tparam vecType vecto [all...] |
H A D | color_space.hpp | 35 template <typename T, precision P, template <typename, precision> class vecType> 36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear); 40 template <typename T, precision P, template <typename, precision> class vecType> 41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma); 45 template <typename T, precision P, template <typename, precision> class vecType> 46 GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB); 50 template <typename T, precision P, template <typename, precision> class vecType> [all...] |
H A D | packing.hpp | 474 /// @see vecType<float, P> unpackHalf(vecType<uint16, P> const & p) 476 template <precision P, template <typename, precision> class vecType> 477 GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v); 484 /// @see vecType<uint16, P> packHalf(vecType<float, P> const & v) 486 template <precision P, template <typename, precision> class vecType> 487 GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint1 [all...] |
H A D | noise.hpp | 40 template <typename T, precision P, template<typename, precision> class vecType> 42 vecType<T, P> const & p); 46 template <typename T, precision P, template<typename, precision> class vecType> 48 vecType<T, P> const & p, 49 vecType<T, P> const & rep); 53 template <typename T, precision P, template<typename, precision> class vecType> 55 vecType<T, P> const & p);
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H A D | bitfield.hpp | 53 template <typename T, precision P, template <typename, precision> class vecType> 54 GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift); 65 template <typename T, precision P, template <typename, precision> class vecType> 66 GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift); 77 template <typename T, precision P, template <typename, precision> class vecType> 78 GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount); 89 template <typename T, precision P, template <typename, precision> class vecType> [all...] |
H A D | epsilon.hpp | 34 template <typename T, precision P, template <typename, precision> class vecType> 35 GLM_FUNC_DECL vecType<bool, P> epsilonEqual( 36 vecType<T, P> const & x, 37 vecType<T, P> const & y,
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/third_party/googletest/googletest/src/hwext/ |
H A D | gtest-filter.cc | 64 vecType.push_back(A);
in postSetType() 66 vecType.push_back(B);
in postSetType() 68 vecType.push_back(C);
in postSetType() 70 vecType.push_back(D);
in postSetType() 72 vecType.push_back(E);
in postSetType() 74 vecType.push_back(F);
in postSetType() 76 vecType.push_back(G);
in postSetType() 78 vecType.push_back(H);
in postSetType() 80 vecType.push_back(I);
in postSetType() 82 vecType in postSetType() [all...] |