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Help
Searched
refs:vc4_format
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/vc4/
H
A
D
vc4_formats.c
44
struct
vc4_format
{
struct
73
static const struct
vc4_format
vc4_format_table[] = {
109
static const struct
vc4_format
*
122
const struct
vc4_format
*vf = get_format(f);
in vc4_rt_format_supported()
133
const struct
vc4_format
*vf = get_format(f);
in vc4_rt_format_is_565()
144
const struct
vc4_format
*vf = get_format(f);
in vc4_tex_format_supported()
152
const struct
vc4_format
*vf = get_format(f);
in vc4_get_tex_format()
163
const struct
vc4_format
*vf = get_format(f);
in vc4_get_format_swizzle()
H
A
D
vc4_state.c
577
rsc->
vc4_format
== VC4_TEXTURE_TYPE_RGBA32R ||
in vc4_create_sampler_view()
578
rsc->
vc4_format
== ~0) {
in vc4_create_sampler_view()
607
assert(rsc->
vc4_format
!= VC4_TEXTURE_TYPE_RGBA32R);
in vc4_create_sampler_view()
622
VC4_SET_FIELD(rsc->
vc4_format
& 15, VC4_TEX_P0_TYPE) |
in vc4_create_sampler_view()
630
(VC4_SET_FIELD(rsc->
vc4_format
>> 4, VC4_TEX_P1_TYPE4) |
in vc4_create_sampler_view()
H
A
D
vc4_resource.h
60
enum vc4_texture_data_type
vc4_format
;
member
H
A
D
vc4_resource.c
424
rsc->
vc4_format
,
in vc4_setup_slices()
557
rsc->
vc4_format
= get_resource_texture_format(prsc);
in vc4_resource_create_with_modifiers()
673
rsc->
vc4_format
= get_resource_texture_format(prsc);
in vc4_resource_from_handle()
787
if (rsc->
vc4_format
!= VC4_TEXTURE_TYPE_RGBA32R) {
in vc4_dump_surface_non_msaa()
H
A
D
vc4_uniforms.c
138
/* Now, pack so that when the
vc4_format
-sampled texture contents are
in write_texture_border_color()
146
switch (rsc->
vc4_format
) {
in write_texture_border_color()
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