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Searched refs:vc4_format (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_formats.c44 struct vc4_format { struct
73 static const struct vc4_format vc4_format_table[] = {
109 static const struct vc4_format *
122 const struct vc4_format *vf = get_format(f); in vc4_rt_format_supported()
133 const struct vc4_format *vf = get_format(f); in vc4_rt_format_is_565()
144 const struct vc4_format *vf = get_format(f); in vc4_tex_format_supported()
152 const struct vc4_format *vf = get_format(f); in vc4_get_tex_format()
163 const struct vc4_format *vf = get_format(f); in vc4_get_format_swizzle()
H A Dvc4_state.c577 rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R || in vc4_create_sampler_view()
578 rsc->vc4_format == ~0) { in vc4_create_sampler_view()
607 assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R); in vc4_create_sampler_view()
622 VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) | in vc4_create_sampler_view()
630 (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) | in vc4_create_sampler_view()
H A Dvc4_resource.h60 enum vc4_texture_data_type vc4_format; member
H A Dvc4_resource.c424 rsc->vc4_format, in vc4_setup_slices()
557 rsc->vc4_format = get_resource_texture_format(prsc); in vc4_resource_create_with_modifiers()
673 rsc->vc4_format = get_resource_texture_format(prsc); in vc4_resource_from_handle()
787 if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) { in vc4_dump_surface_non_msaa()
H A Dvc4_uniforms.c138 /* Now, pack so that when the vc4_format-sampled texture contents are in write_texture_border_color()
146 switch (rsc->vc4_format) { in write_texture_border_color()

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