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Help
Searched
refs:vc4_debug
(Results
1 - 12
of
12
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/vc4/
H
A
D
vc4_context.c
161
uint32_t saved_shaderdb_flag =
vc4_debug
& VC4_DEBUG_SHADERDB;
in vc4_context_create()
162
vc4_debug
&= ~VC4_DEBUG_SHADERDB;
in vc4_context_create()
205
vc4_debug
|= saved_shaderdb_flag;
in vc4_context_create()
H
A
D
vc4_screen.c
75
DEBUG_GET_ONCE_FLAGS_OPTION(
vc4_debug
, "VC4_DEBUG", vc4_debug_options, 0)
76
uint32_t
vc4_debug
;
variable
591
vc4_debug
= debug_get_option_vc4_debug();
in vc4_screen_create()
H
A
D
vc4_screen.h
120
extern uint32_t
vc4_debug
;
H
A
D
vc4_job.c
383
if (
vc4_debug
& VC4_DEBUG_CL) {
in vc4_job_submit()
489
if (!(
vc4_debug
& VC4_DEBUG_NORAST)) {
in vc4_job_submit()
514
if (
vc4_debug
& VC4_DEBUG_ALWAYS_SYNC) {
in vc4_job_submit()
H
A
D
vc4_bufmgr.c
59
if (!(
vc4_debug
& VC4_DEBUG_SURFACE))
in vc4_bo_label()
553
if (unlikely(
vc4_debug
& VC4_DEBUG_PERF) && timeout_ns && reason) {
in vc4_wait_seqno()
593
if (unlikely(
vc4_debug
& VC4_DEBUG_PERF) && timeout_ns && reason) {
in vc4_bo_wait()
H
A
D
vc4_qpu_emit.c
682
if (
vc4_debug
& VC4_DEBUG_SHADERDB) {
in vc4_generate_code()
689
if (
vc4_debug
& VC4_DEBUG_QPU)
in vc4_generate_code()
H
A
D
vc4_simulator.c
288
if (!(
vc4_debug
& VC4_DEBUG_DUMP))
in vc4_dump_to_file()
388
if (
vc4_debug
& VC4_DEBUG_CL) {
in vc4_simulator_submit_cl_ioctl()
H
A
D
vc4_program.c
2330
if (
vc4_debug
& VC4_DEBUG_SHADERDB) {
in vc4_shader_ntq()
2337
if (
vc4_debug
& VC4_DEBUG_NIR) {
in vc4_shader_ntq()
2371
if (
vc4_debug
& VC4_DEBUG_QIR) {
in vc4_shader_ntq()
2385
if (
vc4_debug
& VC4_DEBUG_QIR) {
in vc4_shader_ntq()
2396
if (
vc4_debug
& VC4_DEBUG_SHADERDB) {
in vc4_shader_ntq()
2433
if (
vc4_debug
& VC4_DEBUG_TGSI) {
in vc4_shader_state_create()
2464
if (
vc4_debug
& VC4_DEBUG_NIR) {
in vc4_shader_state_create()
2624
if ((
vc4_debug
& VC4_DEBUG_SHADERDB) && stage == QSTAGE_FRAG) {
in vc4_get_compiled_shader()
H
A
D
vc4_qir_live_variables.c
317
if (
vc4_debug
& VC4_DEBUG_SHADERDB) {
in qir_calculate_live_intervals()
H
A
D
vc4_context.h
429
if (unlikely(
vc4_debug
& VC4_DEBUG_PERF)) \
H
A
D
vc4_draw.c
528
if (
vc4_debug
& VC4_DEBUG_ALWAYS_FLUSH)
in vc4_draw_vbo()
H
A
D
vc4_resource.c
48
if (
vc4_debug
& VC4_DEBUG_SURFACE) {
in vc4_resource_bo_alloc()
413
if (
vc4_debug
& VC4_DEBUG_SURFACE) {
in vc4_setup_slices()
Completed in 18 milliseconds