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Help
Searched
refs:vbo_user
(Results
1 - 8
of
8
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H
A
D
nv30_vbo.c
100
nv30->vbo_fifo = nv30->
vbo_user
= 0;
in nv30_prevalidate_vbufs()
115
nv30->
vbo_user
|= 1 << i;
in nv30_prevalidate_vbufs()
142
if (!(nv30->
vbo_user
& (1 << b)))
in nv30_update_user_vbufs()
169
uint32_t
vbo_user
= nv30->
vbo_user
;
in nv30_release_user_vbufs()
local
171
while (
vbo_user
) {
in nv30_release_user_vbufs()
172
int i = ffs(
vbo_user
) - 1;
in nv30_release_user_vbufs()
173
vbo_user
&= ~(1 << i);
in nv30_release_user_vbufs()
200
nv30->
vbo_user
= 0;
235
user = (nv30->
vbo_user
[all...]
H
A
D
nv30_context.h
114
uint32_t
vbo_user
;
member
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_vbo.c
223
if (nvc0->
vbo_user
) {
in nvc0_release_user_vbufs()
244
if (!(nvc0->
vbo_user
& (1 << b)))
in nvc0_update_user_vbufs()
278
uint32_t mask = nvc0->
vbo_user
& ~nvc0->constant_vbos;
in nvc0_update_user_vbufs_shared()
336
if (nvc0->
vbo_user
& (1 << b)) {
in nvc0_validate_vertex_buffers()
377
if (nvc0->
vbo_user
)
in nvc0_validate_vertex_buffers()
386
const uint32_t mask = nvc0->
vbo_user
;
in nvc0_validate_vertex_buffers_shared()
430
if (nvc0->
vbo_user
)
in nvc0_validate_vertex_buffers_shared()
451
} else if (nvc0->
vbo_user
& ~nvc0->constant_vbos) {
in nvc0_vertex_arrays_validate()
966
if (nvc0->
vbo_user
&& !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
in nvc0_draw_vbo()
H
A
D
nvc0_context.h
218
uint32_t
vbo_user
; /* bitmask of vertex buffers pointing to user memory */
member
H
A
D
nvc0_state.c
1033
nvc0->
vbo_user
&= clear_mask;
in nvc0_set_vertex_buffers()
1039
nvc0->
vbo_user
&= clear_mask;
in nvc0_set_vertex_buffers()
1049
nvc0->
vbo_user
|= 1 << dst_index;
in nvc0_set_vertex_buffers()
1056
nvc0->
vbo_user
&= ~(1 << dst_index);
in nvc0_set_vertex_buffers()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H
A
D
nv50_vbo.c
218
if (!(nv50->
vbo_user
& (1 << b)) || !vb->stride)
in nv50_upload_user_buffers()
249
if (!(nv50->
vbo_user
& (1 << b)))
in nv50_update_user_vbufs()
281
if (nv50->
vbo_user
) {
in nv50_release_user_vbufs()
304
if (nv50->
vbo_user
& ~nv50->vbo_constant)
in nv50_vertex_arrays_validate()
343
if (likely(vb->stride) || !(nv50->
vbo_user
& (1 << b)))
in nv50_vertex_arrays_validate()
361
if (nv50->
vbo_user
& ~nv50->vbo_constant)
in nv50_vertex_arrays_validate()
379
if (nv50->
vbo_user
& (1 << b)) {
in nv50_vertex_arrays_validate()
807
if (nv50->
vbo_user
&& !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
in nv50_draw_vbo()
H
A
D
nv50_context.h
174
uint32_t
vbo_user
; /* bitmask of vertex buffers pointing to user memory */
member
H
A
D
nv50_state.c
1089
nv50->
vbo_user
&= clear_mask;
in nv50_set_vertex_buffers()
1095
nv50->
vbo_user
&= clear_mask;
in nv50_set_vertex_buffers()
1105
nv50->
vbo_user
|= 1 << dst_index;
in nv50_set_vertex_buffers()
1112
nv50->
vbo_user
&= ~(1 << dst_index);
in nv50_set_vertex_buffers()
Completed in 12 milliseconds