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Searched refs:vbo_over_data (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_device_generated_commands.c417 nir_ssa_def *vbo_over_data = in build_dgc_prepare_shader() local
420 &b, stream_base, nir_iand_imm(&b, nir_channel(&b, vbo_over_data, 0), 0x7FFF)); in build_dgc_prepare_shader()
428 nir_ssa_def *vs_state_offset = nir_ubfe(&b, nir_channel(&b, vbo_over_data, 0), nir_imm_int(&b, 16), nir_imm_int(&b, 15)); in build_dgc_prepare_shader()
431 nir_ssa_def *dyn_stride = nir_test_mask(&b, nir_channel(&b, vbo_over_data, 0), DGC_DYNAMIC_STRIDE); in build_dgc_prepare_shader()
438 nir_test_mask(&b, nir_channel(&b, vbo_over_data, 0), 1u << 31); in build_dgc_prepare_shader()
445 nir_ssa_def *attrib_end = nir_ubfe(&b, nir_channel(&b, vbo_over_data, 1), in build_dgc_prepare_shader()
448 nir_ubfe(&b, nir_channel(&b, vbo_over_data, 1), nir_imm_int(&b, 0), in build_dgc_prepare_shader()

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