Searched refs:varying0 (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrShadingContext.cpp | 29 FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, GenericVec4* outputArraySrc1_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_) in FragmentShadingContext() argument 38 varyings[0] = varying0; in FragmentShadingContext()
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H A D | rrShadingContext.hpp | 40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, GenericVec4* outputArraySrc1, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
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/third_party/mesa3d/src/imagination/vulkan/ |
H A D | pvr_pipeline.c | 1401 varying0) { in pvr_vertex_state_init() 1402 varying0.f32_linear = vs_data->num_varyings; in pvr_vertex_state_init() 1403 varying0.f32_flat = 0; in pvr_vertex_state_init() 1404 varying0.f32_npc = 0; in pvr_vertex_state_init()
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