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/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp596 bool variant_needed = false; in validate_geometry_shader_variant() local
615 variant_needed = true; in validate_geometry_shader_variant()
618 variant_needed = true; in validate_geometry_shader_variant()
623 variant_needed = true; in validate_geometry_shader_variant()
626 if (variant_needed) { in validate_geometry_shader_variant()
636 gs = variant_needed ? d3d12_get_gs_variant(ctx, &key) : NULL; in validate_geometry_shader_variant()
653 bool variant_needed = tes != nullptr; in validate_tess_ctrl_shader_variant()
656 if (variant_needed) { in validate_tess_ctrl_shader_variant()
667 tcs = variant_needed ? d3d12_get_tcs_variant(ctx, &key) : NULL; in validate_tess_ctrl_shader_variant()

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