H A D | gl_nir_link_uniform_blocks.c | 340 unsigned int *variable_index, in fill_individual_variable() 348 variables[*variable_index].Type = type; in fill_individual_variable() 351 variables[*variable_index].RowMajor = glsl_matrix_type_is_row_major(type); in fill_individual_variable() 354 variables[*variable_index].RowMajor = false; in fill_individual_variable() 363 variables[*variable_index].Offset = *offset; in fill_individual_variable() 366 (*variable_index)++; in fill_individual_variable() 372 unsigned int *variable_index, in iterate_type_fill_variables() 399 fill_individual_variable(field_type, variables, variable_index, in iterate_type_fill_variables() 402 iterate_type_fill_variables(field_type, variables, variable_index, in iterate_type_fill_variables() 464 unsigned *variable_index, in fill_block() 338 fill_individual_variable(const struct glsl_type *type, struct gl_uniform_buffer_variable *variables, unsigned int *variable_index, unsigned int *offset, struct gl_shader_program *prog, struct gl_uniform_block *block) fill_individual_variable() argument 370 iterate_type_fill_variables(const struct glsl_type *type, struct gl_uniform_buffer_variable *variables, unsigned int *variable_index, unsigned int *offset, struct gl_shader_program *prog, struct gl_uniform_block *block) iterate_type_fill_variables() argument 461 fill_block(struct gl_uniform_block *block, nir_variable *var, struct gl_uniform_buffer_variable *variables, unsigned *variable_index, unsigned array_index, struct gl_shader_program *prog, const gl_shader_stage stage) fill_block() argument 561 unsigned variable_index = 0; link_linked_shader_uniform_blocks() local [all...] |