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Searched refs:var_mode (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dast_to_hir.cpp7367 * If we're processing an interface block, var_mode should be the type of the
7369 * ir_var_shader_storage). If we're processing a structure, var_mode should be
7384 ir_variable_mode var_mode, in ast_process_struct_or_iface_block_members()
7622 var_mode, state, &loc); in ast_process_struct_or_iface_block_members()
7789 if (var_mode == ir_var_shader_storage || in ast_process_struct_or_iface_block_members()
8074 ir_variable_mode var_mode; in hir() local
8077 var_mode = ir_var_shader_in; in hir()
8080 var_mode = ir_var_shader_out; in hir()
8083 var_mode = ir_var_uniform; in hir()
8086 var_mode in hir()
7377 ast_process_struct_or_iface_block_members(exec_list *instructions, struct _mesa_glsl_parse_state *state, exec_list *declarations, glsl_struct_field **fields_ret, bool is_interface, enum glsl_matrix_layout matrix_layout, bool allow_reserved_names, ir_variable_mode var_mode, ast_type_qualifier *layout, unsigned block_stream, unsigned block_xfb_buffer, unsigned block_xfb_offset, unsigned expl_location, unsigned expl_align) ast_process_struct_or_iface_block_members() argument
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/third_party/mesa3d/src/compiler/nir/
H A Dnir_print.c1152 nir_variable_mode var_mode; in print_intrinsic_instr()
1155 var_mode = nir_var_uniform; in print_intrinsic_instr()
1160 var_mode = nir_var_shader_in; in print_intrinsic_instr()
1165 var_mode = nir_var_shader_out; in print_intrinsic_instr()
1171 nir_foreach_variable_with_modes(var, state->shader, var_mode) { in print_intrinsic_instr()
/third_party/mesa3d/src/microsoft/clc/
H A Dclc_compiler.c56 nir_variable_mode var_mode, in lower_image_deref_impl()
60 nir_variable *image = nir_variable_create(b->shader, var_mode, new_var_type, NULL); in lower_image_deref_impl()
54 lower_image_deref_impl(nir_builder *b, struct clc_image_lower_context *context, const struct glsl_type *new_var_type, nir_variable_mode var_mode, unsigned *num_bindings) lower_image_deref_impl() argument

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