Searched refs:valueRamp (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderDerivateTests.cpp | 1171 const tcu::Vec4 valueRamp = (m_coordMax - m_coordMin); in verify() local 1174 function.matrix.setRow(0, tcu::Vec3((valueRamp.x() / w) / 2.0f, (valueRamp.x() / h) / 2.0f, m_coordMin.x())); in verify() 1175 function.matrix.setRow(1, tcu::Vec3((valueRamp.y() / w) / 2.0f, (valueRamp.y() / h) / 2.0f, m_coordMin.y())); in verify() 1176 function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_coordMin.z() + m_coordMin.z()) / 2.0f); in verify() 1177 function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_coordMax.w() + m_coordMax.w()) / 2.0f); in verify() 1507 const tcu::Vec4 valueRamp in verify() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderDerivateTests.cpp | 1074 const tcu::Vec4 valueRamp = (m_values.coordMax - m_values.coordMin); in verify() local 1077 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x())); in verify() 1078 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y())); in verify() 1079 function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + m_values.coordMin.z()) / 2.0f); in verify() 1080 function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() + m_values.coordMax.w()) / 2.0f); in verify() 1376 const tcu::Vec4 valueRamp = (m_textureValues.texValueMax - m_textureValues.texValueMin); in verify() local 1379 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x())); in verify() 1380 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp in verify() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderDerivateTests.cpp | 1047 const tcu::Vec4 valueRamp = (m_values.coordMax - m_values.coordMin); in verify() local 1050 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x())); in verify() 1051 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y())); in verify() 1052 function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + m_values.coordMin.z()) / 2.0f); in verify() 1053 function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() + m_values.coordMax.w()) / 2.0f); in verify() 1350 const tcu::Vec4 valueRamp = (m_textureValues.texValueMax - m_textureValues.texValueMin); in verify() local 1353 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x())); in verify() 1354 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp in verify() [all...] |
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