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Searched refs:validation_state (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c152 struct vc4_shader_validation_state *validation_state, in record_texture_sample()
166 &validation_state->tmu_setup[tmu], in record_texture_sample()
173 validation_state->tmu_setup[tmu].p_offset[i] = ~0; in record_texture_sample()
180 struct vc4_shader_validation_state *validation_state, in check_tmu_write()
183 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write()
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; in check_tmu_write()
223 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; in check_tmu_write()
232 validation_state->tmu_setup[tmu].p_offset[1] = in check_tmu_write()
241 validation_state in check_tmu_write()
151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, int tmu) record_texture_sample() argument
179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) check_tmu_write() argument
303 validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) validate_uniform_address_write() argument
376 check_reg_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) check_reg_write() argument
468 track_live_clamps(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) track_live_clamps() argument
543 check_instruction_writes(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) check_instruction_writes() argument
565 check_branch(uint64_t inst, struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, int ip) check_branch() argument
590 check_instruction_reads(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) check_instruction_reads() argument
625 vc4_validate_branches(struct vc4_shader_validation_state *validation_state) vc4_validate_branches() argument
713 reset_validation_state(struct vc4_shader_validation_state *validation_state) reset_validation_state() argument
728 texturing_in_progress(struct vc4_shader_validation_state *validation_state) texturing_in_progress() argument
735 vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state) vc4_handle_branch_target() argument
776 struct vc4_shader_validation_state validation_state; vc4_validate_shader() local
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/third_party/skia/third_party/externals/spirv-tools/
H A DAndroid.mk38 source/val/validation_state.cpp \
/third_party/spirv-tools/
H A DAndroid.mk38 source/val/validation_state.cpp \
/third_party/mesa3d/src/microsoft/compiler/
H A Dnir_to_dxil.c5967 struct dxil_validation_state validation_state; in nir_to_dxil() local
5968 memset(&validation_state, 0, sizeof(validation_state)); in nir_to_dxil()
5969 dxil_fill_validation_state(ctx, &validation_state); in nir_to_dxil()
5972 &validation_state)) { in nir_to_dxil()

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