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Help
Searched
refs:va_count
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/broadcom/vulkan/
H
A
D
v3dvx_pipeline.c
634
pipeline->
va_count
= 0;
in pipeline_pack_compile_state()
659
pipeline->
va_count
++;
in pipeline_pack_compile_state()
H
A
D
v3dvx_cmd_buffer.c
1923
uint32_t num_elements_to_emit = MAX2(pipeline->
va_count
, 1);
in cmd_buffer_emit_gl_shader_state()
2014
for (uint32_t i = 0; emitted_va_count < pipeline->
va_count
; i++) {
in cmd_buffer_emit_gl_shader_state()
2057
} else if (i == pipeline->
va_count
- 1 && !cs_loaded_any) {
in cmd_buffer_emit_gl_shader_state()
2068
if (pipeline->
va_count
== 0) {
in cmd_buffer_emit_gl_shader_state()
H
A
D
v3dv_pipeline.c
2844
for (uint8_t i = 0; i < pipeline->
va_count
; i++) {
in pipeline_has_integer_vertex_attrib()
2878
uint8_t
va_count
= pipeline != NULL ? pipeline->
va_count
: 0;
in v3dv_pipeline_create_default_attribute_values()
local
2885
if (i <
va_count
&& vk_format_is_int(attr_format)) {
in v3dv_pipeline_create_default_attribute_values()
H
A
D
v3dv_private.h
2029
uint32_t
va_count
;
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