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Searched refs:va_count (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_pipeline.c634 pipeline->va_count = 0; in pipeline_pack_compile_state()
659 pipeline->va_count++; in pipeline_pack_compile_state()
H A Dv3dvx_cmd_buffer.c1923 uint32_t num_elements_to_emit = MAX2(pipeline->va_count, 1); in cmd_buffer_emit_gl_shader_state()
2014 for (uint32_t i = 0; emitted_va_count < pipeline->va_count; i++) { in cmd_buffer_emit_gl_shader_state()
2057 } else if (i == pipeline->va_count - 1 && !cs_loaded_any) { in cmd_buffer_emit_gl_shader_state()
2068 if (pipeline->va_count == 0) { in cmd_buffer_emit_gl_shader_state()
H A Dv3dv_pipeline.c2844 for (uint8_t i = 0; i < pipeline->va_count; i++) { in pipeline_has_integer_vertex_attrib()
2878 uint8_t va_count = pipeline != NULL ? pipeline->va_count : 0; in v3dv_pipeline_create_default_attribute_values() local
2885 if (i < va_count && vk_format_is_int(attr_format)) { in v3dv_pipeline_create_default_attribute_values()
H A Dv3dv_private.h2029 uint32_t va_count; member

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