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Searched refs:v3dv_subpass_area_is_tile_aligned (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pass.c397 v3dv_subpass_area_is_tile_aligned(struct v3dv_device *device, in v3dv_subpass_area_is_tile_aligned() function
H A Dv3dv_private.h800 bool v3dv_subpass_area_is_tile_aligned(struct v3dv_device *device,
H A Dv3dv_meta_copy.c2181 v3dv_subpass_area_is_tile_aligned(cmd_buffer->device, &render_area, in texel_buffer_shader_copy()
4158 v3dv_subpass_area_is_tile_aligned(cmd_buffer->device, &render_area, in blit_shader()
H A Dv3dv_cmd_buffer.c1041 v3dv_subpass_area_is_tile_aligned(cmd_buffer->device, rect, in cmd_buffer_update_tile_alignment()

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