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Searched refs:v3dv_cl_reloc (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_cl.h44 struct v3dv_cl_reloc { struct
53 #define __gen_address_type struct v3dv_cl_reloc
68 static inline struct v3dv_cl_reloc
71 struct v3dv_cl_reloc reloc = in __unpack_address()
82 static inline struct v3dv_cl_reloc
85 struct v3dv_cl_reloc reloc = { in v3dv_cl_address()
92 static inline struct v3dv_cl_reloc
95 return (struct v3dv_cl_reloc){ .bo = cl->bo, .offset = v3dv_cl_offset(cl) }; in v3dv_cl_get_address()
212 cl_pack_emit_reloc(struct v3dv_cl *cl, const struct v3dv_cl_reloc *reloc) in cl_pack_emit_reloc()
H A Dv3dv_uniforms.c176 struct v3dv_cl_reloc state_reloc = in write_tmu_p0()
212 struct v3dv_cl_reloc sampler_state_reloc = in write_tmu_p1()
282 struct v3dv_cl_reloc *resource = in write_ubo_ssbo_uniforms()
322 struct v3dv_cl_reloc reloc = in write_ubo_ssbo_uniforms()
370 struct v3dv_cl_reloc reloc = in write_inline_uniform()
469 struct v3dv_cl_reloc
497 struct v3dv_cl_reloc uniform_stream = v3dv_cl_get_address(&job->indirect); in v3dv_write_uniforms_wg_offsets()
694 struct v3dv_cl_reloc
H A Dv3dv_private.h1325 struct v3dv_cl_reloc vs_bin;
1326 struct v3dv_cl_reloc vs;
1327 struct v3dv_cl_reloc gs_bin;
1328 struct v3dv_cl_reloc gs;
1329 struct v3dv_cl_reloc fs;
1504 struct v3dv_cl_reloc push_constants_resource;
2125 struct v3dv_cl_reloc v3dv_write_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
2129 struct v3dv_cl_reloc v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
2183 struct v3dv_cl_reloc
2197 struct v3dv_cl_reloc
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H A Dv3dvx_meta_common.c487 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in emit_copy_layer_to_buffer_per_tile_list()
596 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in emit_resolve_image_layer_per_tile_list()
684 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in emit_copy_buffer_per_tile_list()
757 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in emit_copy_image_layer_per_tile_list()
914 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in emit_clear_image_layer_per_tile_list()
987 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in emit_fill_buffer_per_tile_list()
1058 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in emit_copy_buffer_to_layer_per_tile_list()
H A Dv3dvx_queue.c81 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(icl); in job_emit_noop()
H A Dv3dv_descriptor_set.c112 struct v3dv_cl_reloc
143 struct v3dv_cl_reloc reloc = { in v3dv_descriptor_map_get_descriptor_bo()
208 struct v3dv_cl_reloc
216 struct v3dv_cl_reloc reloc = in v3dv_descriptor_map_get_sampler_state()
260 struct v3dv_cl_reloc
268 struct v3dv_cl_reloc reloc = in v3dv_descriptor_map_get_texture_shader_state()
H A Dv3dvx_cmd_buffer.c672 struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl); in cmd_buffer_render_pass_emit_per_tile_rcl()
1770 struct v3dv_cl_reloc gs_bin_uniforms, in emit_gs_shader_state_record()
1772 struct v3dv_cl_reloc gs_render_uniforms) in emit_gs_shader_state_record()
H A Dv3dv_cmd_buffer.c3720 struct v3dv_cl_reloc uniforms = in cmd_buffer_create_csd_job()

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