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Searched refs:v3dv_bo_alloc (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_bo.h66 struct v3dv_bo *v3dv_bo_alloc(struct v3dv_device *device, uint32_t size, const char *name, bool private);
H A Dv3dv_cl.c61 struct v3dv_bo *bo = v3dv_bo_alloc(cl->job->device, space, "CL", true); in cl_alloc_bo()
H A Dv3dv_bo.c204 v3dv_bo_alloc(struct v3dv_device *device, in v3dv_bo_alloc() function
H A Dv3dv_query.c211 pool->bo = v3dv_bo_alloc(device, bo_size, "query", true); in v3dv_CreateQueryPool()
H A Dv3dv_uniforms.c103 v3dv_bo_alloc(cmd_buffer->device, 4096, "push constants", true); in check_push_constants_ubo()
H A Dv3dv_pipeline_cache.c401 struct v3dv_bo *bo = v3dv_bo_alloc(cache->device, total_assembly_size, in v3dv_pipeline_shared_data_new()
H A Dv3dv_pipeline.c1453 struct v3dv_bo *bo = v3dv_bo_alloc(pipeline->device, total_size, in upload_assembly()
1576 v3dv_bo_alloc(device, total_spill_size, "spill", true); in pipeline_check_spill_size()
2863 bo = v3dv_bo_alloc(device, size, "default_vi_attributes", true); in v3dv_pipeline_create_default_attribute_values()
H A Dv3dv_cmd_buffer.c468 job->tile_alloc = v3dv_bo_alloc(job->device, tile_alloc_size, in v3dv_job_start_frame()
482 job->tile_state = v3dv_bo_alloc(job->device, tile_state_size, "TSDA", true); in v3dv_job_start_frame()
3710 v3dv_bo_alloc(cmd_buffer->device, in cmd_buffer_create_csd_job()
H A Dv3dv_descriptor_set.c414 * address (so on v3dv_bo_alloc allocated memory), like for example the in v3dv_CreateDescriptorPool()
494 pool->bo = v3dv_bo_alloc(device, bo_size, "descriptor pool bo", true); in v3dv_CreateDescriptorPool()
H A Dv3dv_device.c2066 mem->bo = v3dv_bo_alloc(device, size, "device_alloc", false); in device_alloc()
H A Dv3dv_meta_copy.c1233 v3dv_bo_alloc(cmd_buffer->device, dataSize, "vkCmdUpdateBuffer", true); in v3dv_CmdUpdateBuffer()

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