/third_party/typescript/tests/baselines/reference/ |
H A D | mappedTypeModifiers.js | 7 var v00: "a" | "b"; variable 8 var v00: keyof T; variable 9 var v00: keyof TP; variable 10 var v00: keyof TR; variable 11 var v00: keyof TPR; variable 102 var v00;
variable 103 var v00;
variable 104 var v00;
variable 105 var v00;
variable 106 var v00;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fBufferTestUtil.cpp | 345 int v00 = quadNdx*4 + 0; in computeIndices() local 353 indices[quadNdx*6 + 1] = (deUint16)v00; in computeIndices() 383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 397 const Vec4& t0 = tri ? v00 : v11;
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsBufferTestUtil.cpp | 506 int v00 = quadNdx*4 + 0; in computeIndices() local 514 indices[quadNdx*6 + 1] = (deUint16)v00; in computeIndices() 544 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 558 const Vec4& t0 = tri ? v00 : v11;
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H A D | glsShaderRenderCase.cpp | 223 int v00 = (y * stride) + x; in QuadGrid() local 230 m_indices[baseNdx + 1] = (deUint16)v00; in QuadGrid() 686 int v00 = (y * stride) + x; in computeVertexReference() local 690 Vec4 c00 = colors[v00]; in computeVertexReference()
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample.h | 778 LLVMValueRef *v00, 788 LLVMValueRef *v00,
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H A D | lp_bld_sample.c | 2255 LLVMValueRef *v00, in lp_build_reduce_filter() 2263 out[chan] = lp_build_sample_min(bld, x, v00[chan], v01[chan]); in lp_build_reduce_filter() 2267 out[chan] = lp_build_sample_max(bld, x, v00[chan], v01[chan]); in lp_build_reduce_filter() 2272 out[chan] = lp_build_lerp(bld, x, v00[chan], v01[chan], flags); in lp_build_reduce_filter() 2284 LLVMValueRef *v00, in lp_build_reduce_filter_2d() 2294 out[chan] = lp_build_sample_min_2d(bld, x, y, v00[chan], v01[chan], v10[chan], v11[chan]); in lp_build_reduce_filter_2d() 2298 out[chan] = lp_build_sample_max_2d(bld, x, y, v00[chan], v01[chan], v10[chan], v11[chan]); in lp_build_reduce_filter_2d() 2303 out[chan] = lp_build_lerp_2d(bld, x, y, v00[chan], v01[chan], v10[chan], v11[chan], flags); in lp_build_reduce_filter_2d() 2250 lp_build_reduce_filter(struct lp_build_context *bld, enum pipe_tex_reduction_mode mode, unsigned flags, unsigned num_chan, LLVMValueRef x, LLVMValueRef *v00, LLVMValueRef *v01, LLVMValueRef *out) lp_build_reduce_filter() argument 2278 lp_build_reduce_filter_2d(struct lp_build_context *bld, enum pipe_tex_reduction_mode mode, unsigned flags, unsigned num_chan, LLVMValueRef x, LLVMValueRef y, LLVMValueRef *v00, LLVMValueRef *v01, LLVMValueRef *v10, LLVMValueRef *v11, LLVMValueRef *out) lp_build_reduce_filter_2d() argument
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H A D | lp_bld_arit.h | 149 LLVMValueRef v00,
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H A D | lp_bld_arit.c | 1474 LLVMValueRef v00, in lp_build_lerp_2d() 1480 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01, flags); in lp_build_lerp_2d() 1471 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11, unsigned flags) lp_build_lerp_2d() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 280 int v00 = (y * stride) + x; in QuadGrid() local 287 m_indices[baseNdx + 1] = static_cast<deUint16>(v00); in QuadGrid() 758 int v00 = (y * stride) + x; in computeVertexReference() local 762 Vec4 c00 = colors[v00]; in computeVertexReference()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 258 int v00 = (y * stride) + x; 265 m_indices[baseNdx + 1] = (deUint16)v00; 2438 const int v00 = (y * stride) + x; 2442 const tcu::Vec4 c00 = colors[v00];
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 258 int v00 = (y * stride) + x; 265 m_indices[baseNdx + 1] = (deUint16)v00; 2440 const int v00 = (y * stride) + x; 2444 const tcu::Vec4 c00 = colors[v00];
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexCompareVerifier.cpp | 159 const float v00 = values[0]; 163 const float res = v00*(1.0f-x)*(1.0f-y) + v10*x*(1.0f-y) + v01*(1.0f-x)*y + v11*x*y; 491 const float v00 = bilinearInterpolate(refVal0, xBounds0.x(), yBounds0.x()); 495 const float minV0 = de::min(v00, de::min(v01, de::min(v02, v03))); 496 const float maxV0 = de::max(v00, de::max(v01, de::max(v02, v03)));
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); in renderFloatReference() local 416 const Vec4& v0 = tri ? v11 : v00; in renderFloatReference()
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 81 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 89 float v00, float v10, float v01, float v11) in lerp_2d() 91 const float temp0 = lerp(a, v00, v10); in lerp_2d() 88 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) lerp_2d() argument
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