/third_party/skia/third_party/externals/libwebp/src/dsp/ |
H A D | upsampling.c | 64 const uint32_t uv1 = (diag_03 + t_uv) >> 1; \ 67 FUNC(top_y[2 * x - 0], uv1 & 0xff, (uv1 >> 16), \ 72 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 75 FUNC(bottom_y[2 * x + 0], uv1 & 0xff, (uv1 >> 16), \
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H A D | upsampling_mips_dsp_r2.c | 172 const uint32_t uv1 = (diag_03 + t_uv) >> 1; \ 175 FUNC(top_y[2 * x - 0], uv1 & 0xff, (uv1 >> 16), \ 180 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 183 FUNC(bottom_y[2 * x + 0], uv1 & 0xff, (uv1 >> 16), \
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H A D | upsampling_msa.c | 585 const uint32_t uv1 = (3 * l_uv + tl_uv + 0x00020002u) >> 2; \ 586 FUNC(bot_y[0], uv1 & 0xff, (uv1 >> 16), bot_dst); \
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/third_party/skia/third_party/externals/spirv-tools/test/fuzz/ |
H A D | transformation_replace_add_sub_mul_with_carrying_extended_test.cpp | 290 OpName %34 "uv1" in TEST() 494 OpName %34 "uv1" in TEST()
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/ |
H A D | transformation_replace_add_sub_mul_with_carrying_extended_test.cpp | 290 OpName %34 "uv1" in TEST() 494 OpName %34 "uv1" in TEST()
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/third_party/spirv-tools/test/fuzz/ |
H A D | transformation_replace_add_sub_mul_with_carrying_extended_test.cpp | 290 OpName %34 "uv1" in TEST() 494 OpName %34 "uv1" in TEST()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_draw.cpp | 1621 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) in AddImageQuad() argument 1631 PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); in AddImageQuad() 2745 ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; in ImFontAtlasBuildRenderLinesTexData() local 2746 float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts in ImFontAtlasBuildRenderLinesTexData() 2747 atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); in ImFontAtlasBuildRenderLinesTexData() 2789 ImVec2 uv0, uv1; in ImFontAtlasBuildFinish() local 2790 atlas->CalcCustomRectUV(r, &uv0, &uv1); in ImFontAtlasBuildFinish() 2791 r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); in ImFontAtlasBuildFinish()
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H A D | imgui.h | 506 IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); 507 IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding 2455 IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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H A D | imgui_widgets.cpp | 999 void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) in Image() argument 1015 window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); in Image() 1019 window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); in Image() 1025 bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButtonEx() argument 1046 window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); in ImageButtonEx() 1054 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButton() argument 1067 return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col); in ImageButton()
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H A D | imgui_demo.cpp | 1000 ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); in ShowDemoWindowWidgets() local 1001 ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col); in ShowDemoWindowWidgets() 1013 ImVec2 uv1 = ImVec2(32.0f / my_tex_w, 32.0f / my_tex_h);// UV coordinates for (32,32) in our texture in ShowDemoWindowWidgets() local 1016 if (ImGui::ImageButton(my_tex_id, size, uv0, uv1, frame_padding, bg_col, tint_col)) in ShowDemoWindowWidgets()
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H A D | imgui_internal.h | 2675 IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col);
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_draw.cpp | 2138 ImVec2 uv0, uv1; in ImFontAtlasBuildFinish() local 2139 atlas->CalcCustomRectUV(&r, &uv0, &uv1); in ImFontAtlasBuildFinish() 2140 r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); in ImFontAtlasBuildFinish()
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H A D | imgui.h | 390 IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); 391 IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
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H A D | imgui_widgets.cpp | 842 void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) in Image() argument 858 window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); in Image() 862 window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); in Image() 870 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButton() argument 901 window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col)); in ImageButton()
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