/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/ |
H A D | sampler.hpp | 46 inline virtual T sample(glm::vec2 uv, float bias) in sample() 48 return sampleLod(uv, bias); in sample() 51 inline virtual T sampleLod(glm::vec2 uv, float lod) in sampleLod() 55 uv.x = wrap(uv.x, wrap_s, mips[0].width); in sampleLod() 56 uv.y = wrap(uv.y, wrap_t, mips[0].height); in sampleLod() 57 glm::vec2 uv_full = uv * glm::vec2(mips[0].width, mips[0].height); in sampleLod() 100 inline T texture(const sampler2DBase<T> &samp, const glm::vec2 &uv, float bias = 0.0f) in texture() argument 102 return samp.sample(uv, bia in texture() [all...] |
/third_party/node/test/parallel/ |
H A D | test-uv-errno.js | 12 const uv = internalBinding('uv'); 13 const keys = Object.keys(uv); 15 assert.strictEqual(uv.errname(-111111), 'Unknown system error -111111'); 21 const err = _errnoException(uv[key], 'test'); 22 const name = uv.errname(uv[key]); 23 assert.strictEqual(getSystemErrorName(uv[key]), name);
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/third_party/spirv-tools/test/opt/ |
H A D | eliminate_dead_io_components_test.cpp | 28 // Should reduce to uv[2] in TEST_F() 32 // layout(location = 0) in vec4 uv[8]; in TEST_F() 40 // gl_Position = uv[1]; in TEST_F() 46 OpEntryPoint Vertex %main "main" %_ %uv in TEST_F() 52 OpName %uv "uv" in TEST_F() 55 OpDecorate %uv Location 0 in TEST_F() 69 %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input in TEST_F() 73 ;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input in TEST_F() 74 ;CHECK: %uv in TEST_F() [all...] |
/third_party/node/src/ |
H A D | uv.cc | 22 #include "uv.h" 46 namespace uv { namespace 67 "Directly calling process.binding('uv').errname(<val>) is being" in ErrName() 86 // This can't return a SafeMap, because the uv binding can be referenced in GetErrMap() 87 // by user code by using `process.binding('uv').getErrorMap()`: in GetErrMap() 137 } // namespace uv 140 NODE_BINDING_CONTEXT_AWARE_INTERNAL(uv, node::uv::Initialize) 141 NODE_BINDING_EXTERNAL_REFERENCE(uv, node::uv [all...] |
/third_party/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_compositor.h | 135 void *uv; member 139 void *uv; member 146 void *uv; member 150 void *uv; member 161 void *uv; member
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H A D | vl_compositor_cs.c | 826 c->cs_yuv.weave.uv = vl_compositor_cs_create_shader(c, compute_shader_yuv_weave_uv); in vl_compositor_cs_init_shaders() 828 c->cs_yuv.bob.uv = vl_compositor_cs_create_shader(c, compute_shader_yuv_bob_uv); in vl_compositor_cs_init_shaders() 829 if (!c->cs_yuv.weave.y || !c->cs_yuv.weave.uv || in vl_compositor_cs_init_shaders() 830 !c->cs_yuv.bob.y || !c->cs_yuv.bob.uv) { in vl_compositor_cs_init_shaders() 848 if (c->cs_yuv.weave.uv) in vl_compositor_cs_cleanup_shaders() 849 c->pipe->delete_compute_state(c->pipe, c->cs_yuv.weave.uv); in vl_compositor_cs_cleanup_shaders() 852 if (c->cs_yuv.bob.uv) in vl_compositor_cs_cleanup_shaders() 853 c->pipe->delete_compute_state(c->pipe, c->cs_yuv.bob.uv); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.c | 56 c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); in init_shaders() 58 c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false); in init_shaders() 59 if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv || in init_shaders() 60 !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) { in init_shaders() 86 c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false); in init_shaders() 87 if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) { in init_shaders() 112 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv); in cleanup_shaders() 114 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv); in cleanup_shaders() 122 c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv); in cleanup_shaders() 352 s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv; in set_yuv_layer() [all...] |
/third_party/skia/src/gpu/effects/ |
H A D | GrAtlasedShaderHelpers.h | 21 GrGLSLVarying* uv, in append_index_uv_varyings() 76 uv->reset(kFloat2_GrSLType); in append_index_uv_varyings() 77 args.fVaryingHandler->addVarying("TextureCoords", uv); in append_index_uv_varyings() 79 "%s = unormTexCoords * %s;", uv->vsOut(), atlasDimensionsInvName); in append_index_uv_varyings() 17 append_index_uv_varyings(GrGeometryProcessor::ProgramImpl::EmitArgs& args, int numTextureSamplers, const char* inTexCoordsName, const char* atlasDimensionsInvName, GrGLSLVarying* uv, GrGLSLVarying* texIdx, GrGLSLVarying* st) append_index_uv_varyings() argument
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H A D | GrDistanceFieldGeoProc.cpp | 94 GrGLSLVarying uv, texIdx, st; variable 99 &uv, 110 fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn()); 113 texIdx, "uv", "texColor"); 366 GrGLSLVarying uv, texIdx, st; variable 371 &uv, 403 fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn()); 405 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", 658 GrGLSLVarying uv, texIdx, st; global() variable [all...] |
H A D | GrBitmapTextGeoProc.cpp | 59 GrGLSLVarying uv, texIdx; variable 64 &uv, 90 texIdx, uv.fsIn(), "texColor");
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/third_party/skia/third_party/externals/libwebp/src/dsp/ |
H A D | yuv.h | 186 static WEBP_INLINE int VP8ClipUV(int uv, int rounding) { in VP8ClipUV() argument 187 uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2); in VP8ClipUV() 188 return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255; in VP8ClipUV()
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H A D | upsampling.c | 57 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 59 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 61 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 72 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 79 l_uv = uv; \
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H A D | upsampling_mips_dsp_r2.c | 165 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 167 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 169 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 180 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 187 l_uv = uv; \
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H A D | upsampling_neon.c | 176 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ 178 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \ 180 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \ 184 #define CONVERT2RGB_1(FUNC, XSTEP, top_y, bottom_y, uv, \ 186 CONVERT1(FUNC, XSTEP, len, top_y, uv, top_dst, cur_x); \ 188 CONVERT1(FUNC, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
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/third_party/node/lib/internal/ |
H A D | js_stream_socket.js | 11 const uv = internalBinding('uv'); 210 errCode = uv[`UV_${err.code}`] || uv.UV_EPIPE; 255 this.finishWrite(handle, uv.UV_ECANCELED); 256 this.finishShutdown(handle, uv.UV_ECANCELED);
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/third_party/libwebsockets/minimal-examples/http-server/minimal-http-server-eventlib-foreign/ |
H A D | libuv.c | 17 #include <uv.h> 19 #include <uv-version.h> 22 #include <uv/version.h>
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_draw.cpp | 620 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); 624 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 625 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; 626 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; 627 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv in PrimRectUV() 674 const ImVec2 uv = _Data->TexUvWhitePixel; AddPolyline() local 862 const ImVec2 uv = _Data->TexUvWhitePixel; AddConvexPolyFilled() local 1088 const ImVec2 uv = _Data->TexUvWhitePixel; AddRectFilledMultiColor() local 1093 PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); AddRectFilledMultiColor() local 1095 PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); AddRectFilledMultiColor() local 2959 ImVec2 offset, size, uv[4]; RenderMouseCursor() local [all...] |
/third_party/skia/tools/viewer/ |
H A D | ImGuiLayer.cpp | 158 SkTDArray<SkPoint> uv; in onPaint() local 167 pos.rewind(); uv.rewind(); color.rewind(); in onPaint() 171 uv.push_back(SkPoint::Make(vert.uv.x, vert.uv.y)); in onPaint() 208 pos.begin(), uv.begin(), color.begin(), in onPaint()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_draw.cpp | 665 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); in PrimRect() 669 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; in PrimRect() 670 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; in PrimRect() 671 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; in PrimRect() 672 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; in PrimRect() 684 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv in PrimRectUV() 977 const ImVec2 uv = _Data->TexUvWhitePixel; AddConvexPolyFilled() local 1421 const ImVec2 uv = _Data->TexUvWhitePixel; AddRectFilledMultiColor() local 1426 PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); AddRectFilledMultiColor() local 1428 PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); AddRectFilledMultiColor() local 3800 ImVec2 offset, size, uv[4]; RenderMouseCursor() local [all...] |
/third_party/skia/src/gpu/geometry/ |
H A D | GrPathUtils.h | 96 SkPoint* uv = reinterpret_cast<SkPoint*>(uvPtr); in apply() local 97 uv->fX = sx * xy->fX + kx * xy->fY + tx; in apply() 98 uv->fY = ky * xy->fX + sy * xy->fY + ty; in apply()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_sdlrenderer.cpp | 171 const float* uv = (const float*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv)); in ImGui_ImplSDLRenderer_RenderDrawData() local 179 uv, (int)sizeof(ImDrawVert), in ImGui_ImplSDLRenderer_RenderDrawData()
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H A D | imgui_impl_dx9.cpp | 56 float uv[2]; member 201 // 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; } in ImGui_ImplDX9_RenderDrawData() 212 vtx_dst->uv[0] = vtx_src->uv.x; in ImGui_ImplDX9_RenderDrawData() 213 vtx_dst->uv[1] = vtx_src->uv.y; in ImGui_ImplDX9_RenderDrawData()
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/third_party/libwebsockets/lib/plat/windows/ |
H A D | windows-plugins.c | 158 uv_loop_init(&context->uv.loop); in lws_plat_plugins_init() 175 while (uv_loop_close(&context->uv.loop)) in lws_plat_plugins_destroy()
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/third_party/node/test/abort/ |
H A D | test-addon-uv-handle-leak.js | 9 // This is a sibling test to test/addons/uv-handle-leak. 12 __dirname, '..', 'addons', 'uv-handle-leak', 'build', 50 // uv loop at [0x559b65ed5770] has open handles: 61 // uv loop at [0x559b65ed5770] has 3 open handles in total 94 assert.match(line, /^uv loop at \[.+\] has open handles:$/); 98 if (/^uv loop at \[.+\] has \d+ open handles in total$/.test(line)) {
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/third_party/node/test/fixtures/wpt/resources/ |
H A D | testdriver.js | 537 * @param {boolean} uv - the User Verified flag 542 set_user_verified: function(authenticator_id, uv, context=null) { 543 return window.test_driver_internal.set_user_verified(authenticator_id, uv, context); 721 set_user_verified: function(authenticator_id, uv, context=null) {
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