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Searched refs:uses_sample_shading (Results 1 - 15 of 15) sorted by relevance

/third_party/mesa3d/src/compiler/
H A Dshader_info.h408 bool uses_sample_shading:1; member
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_shader.c255 info->fs.sample_shading = s->info.fs.uses_sample_shading; in pan_shader_compile()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_blit2d.c544 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader()
569 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader_depth()
594 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader_stencil()
H A Dradv_shader_info.c631 info->ps.uses_sample_shading = nir->info.fs.uses_sample_shading; in radv_nir_shader_info_pass()
H A Dradv_shader.h307 bool uses_sample_shading; member
H A Dradv_shader.c546 if (info->ps.uses_sample_shading) { in radv_lower_fs_intrinsics()
H A Dradv_pipeline.c1104 if (pipeline->base.shaders[MESA_SHADER_FRAGMENT]->info.ps.uses_sample_shading) { in radv_pipeline_init_multisample_state()
1194 ps->info.ps.uses_sample_shading || ps->info.ps.reads_sample_mask_in) { in gfx103_pipeline_init_vrs_state()
/third_party/mesa3d/src/compiler/glsl/
H A Dglsl_to_nir.cpp273 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()
276 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()
280 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_pipeline.c840 if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading) in lvp_graphics_pipeline_init()
/third_party/mesa3d/src/intel/blorp/
H A Dblorp_blit.c87 b->shader->info.fs.uses_sample_shading = true; in blorp_blit_get_frag_coords()
/third_party/mesa3d/src/intel/vulkan/
H A Danv_pipeline.c1649 !stages[MESA_SHADER_FRAGMENT].nir->info.fs.uses_sample_shading && in anv_graphics_pipeline_compile()
/third_party/mesa3d/src/compiler/spirv/
H A Dspirv_to_nir.c6686 b->shader->info.fs.uses_sample_shading = true; in spirv_to_nir()
6689 b->shader->info.fs.uses_sample_shading = true; in spirv_to_nir()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_fs.cpp7319 shader->info.fs.uses_sample_shading);
7357 !shader->info.fs.uses_sample_shading &&
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c2138 nir->info.fs.uses_sample_shading = true; in zink_shader_compile()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
H A Dnir_to_spirv.c4132 if (s->info.fs.uses_sample_shading) in nir_to_spirv()

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