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Searched refs:usesTextures (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderFunctionTests.cpp41 ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
62 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase()
67 , m_usesTexture(usesTextures) in ShaderFunctionCase()
114 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
164 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
168 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
61 ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderFunctionCase() argument
113 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
H A DglcShaderStructTests.cpp55 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures,
76 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase()
81 , m_usesTexture(usesTextures) in ShaderStructCase()
128 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
174 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
178 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
75 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderStructCase() argument
127 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderFunctionTests.cpp44 ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
62 ShaderFunctionCase::ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderFunctionCase() argument
65 , m_usesTexture (usesTextures) in ShaderFunctionCase()
103 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument
152 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase()
154 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
H A Des3fShaderStructTests.cpp59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument
80 , m_usesTexture (usesTextures) in ShaderStructCase()
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase()
168 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()

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