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Searched refs:userpass_spawn (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_private.h653 uint32_t userpass_spawn; member
877 bool userpass_spawn : 1; member
1248 uint32_t userpass_spawn; member
H A Dpvr_cmd_buffer.c2439 state->render_pass_info.userpass_spawn = pass->subpasses[0].userpass_spawn; in pvr_CmdBeginRenderPass2()
2440 state->dirty.userpass_spawn = true; in pvr_CmdBeginRenderPass2()
2542 state->render_pass_info.userpass_spawn = in pvr_BeginCommandBuffer()
2543 pass->subpasses[inheritance_info->subpass].userpass_spawn; in pvr_BeginCommandBuffer()
3489 ispctl.upass = pass_info->userpass_spawn; in pvr_setup_isp_faces_and_control()
4171 state->dirty.userpass_spawn || state->dirty.viewport || in pvr_emit_dirty_ppp_state()
4183 state->dirty.userpass_spawn) { in pvr_emit_dirty_ppp_state()
4568 state->dirty.userpass_spawn = false; in pvr_validate_draw_state()
H A Dpvr_pass.c136 subpasses[subpass_idx].userpass_spawn = (j + initial_userpass_spawn); in pvr_init_subpass_userpass_spawn()

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