Searched refs:usedImageType (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageMultisampleLoadStoreTests.cpp | 86 const ImageType usedImageType = (caseDef.singleLayerBind ? getImageTypeForSingleLayer(caseDef.texture.type()) : caseDef.texture.type()); in initPrograms() local 89 const std::string msImageTypeStr = getShaderImageType(mapVkFormat(caseDef.format), usedImageType, (caseDef.texture.numSamples() > 1)); in initPrograms() 156 const std::string checksumImageTypeStr = getShaderImageType(checksumFormat, usedImageType); in initPrograms()
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H A D | vktImageLoadStoreTests.cpp | 682 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local 683 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_format), usedImageType); in initPrograms() 1352 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local 1356 const std::string imageTypeStr = getShaderImageType(texFormat, usedImageType); in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
H A D | vktImageMultisampleLoadStoreTests.cpp | 86 const ImageType usedImageType = (caseDef.singleLayerBind ? getImageTypeForSingleLayer(caseDef.texture.type()) : caseDef.texture.type()); in initPrograms() local 88 const std::string msImageTypeStr = getShaderImageType(mapVkFormat(caseDef.format), usedImageType, (caseDef.texture.numSamples() > 1)); in initPrograms() 141 const std::string checksumImageTypeStr = getShaderImageType(checksumFormat, usedImageType); in initPrograms()
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H A D | vktImageLoadStoreTests.cpp | 676 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local 677 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_format), usedImageType); in initPrograms() 1328 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local 1331 const std::string imageTypeStr = getShaderImageType(texFormat, usedImageType); in initPrograms()
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