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Searched refs:usedImageType (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageMultisampleLoadStoreTests.cpp86 const ImageType usedImageType = (caseDef.singleLayerBind ? getImageTypeForSingleLayer(caseDef.texture.type()) : caseDef.texture.type()); in initPrograms() local
89 const std::string msImageTypeStr = getShaderImageType(mapVkFormat(caseDef.format), usedImageType, (caseDef.texture.numSamples() > 1)); in initPrograms()
156 const std::string checksumImageTypeStr = getShaderImageType(checksumFormat, usedImageType); in initPrograms()
H A DvktImageLoadStoreTests.cpp682 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local
683 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_format), usedImageType); in initPrograms()
1352 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local
1356 const std::string imageTypeStr = getShaderImageType(texFormat, usedImageType); in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
H A DvktImageMultisampleLoadStoreTests.cpp86 const ImageType usedImageType = (caseDef.singleLayerBind ? getImageTypeForSingleLayer(caseDef.texture.type()) : caseDef.texture.type()); in initPrograms() local
88 const std::string msImageTypeStr = getShaderImageType(mapVkFormat(caseDef.format), usedImageType, (caseDef.texture.numSamples() > 1)); in initPrograms()
141 const std::string checksumImageTypeStr = getShaderImageType(checksumFormat, usedImageType); in initPrograms()
H A DvktImageLoadStoreTests.cpp676 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local
677 const std::string imageTypeStr = getShaderImageType(mapVkFormat(m_format), usedImageType); in initPrograms()
1328 const ImageType usedImageType = (m_singleLayerBind ? getImageTypeForSingleLayer(m_texture.type()) : m_texture.type()); in initPrograms() local
1331 const std::string imageTypeStr = getShaderImageType(texFormat, usedImageType); in initPrograms()

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