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Searched refs:use_shader (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/v1/
H A DDevice_drawTexture.cpp35 inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function
461 bool canUseTextureCoordsAsLocalCoords = !use_shader(image.isAlphaOnly(), paint) && !mf; in draw_image()

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