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Searched refs:use_32bit_pointers (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_private.h1780 bool use_32bit_pointers)
1782 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (use_32bit_pointers ? 1 : 2), 0));
1788 bool use_32bit_pointers)
1792 if (use_32bit_pointers) {
1803 bool use_32bit_pointers = !global;
1805 radv_emit_shader_pointer_head(cs, sh_offset, 1, use_32bit_pointers);
1806 radv_emit_shader_pointer_body(device, cs, va, use_32bit_pointers);
H A Dradv_shader_args.c53 bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS && in set_loc_shader_ptr() local
57 set_loc_shader(args, idx, sgpr_idx, use_32bit_pointers ? 1 : 2); in set_loc_shader_ptr()

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