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Searched refs:useIntOutputs (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderExecUtil.cpp298 static void generateFragShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl() argument
311 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType())) in generateFragShaderOutputDecl()
349 static void generateFragShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) in generateFragShaderOutAssign() argument
353 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragShaderOutAssign()
360 if (useIntOutputs) in generateFragShaderOutAssign()
377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() argument
391 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generateFragmentShader()
412 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix); in generateFragmentShader()
419 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader() argument
444 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMa in generatePassthroughFragmentShader()
537 getRenderbufferFormatForOutput(const glu::VarType& outputType, bool useIntOutputs) getRenderbufferFormatForOutput() argument
569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); execute() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp314 static void generateFragShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl() argument
325 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType())) in generateFragShaderOutputDecl()
363 static void generateFragShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix, const bool isInput16Bit = false) in generateFragShaderOutAssign() argument
372 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragShaderOutAssign()
379 if (useIntOutputs) in generateFragShaderOutAssign()
396 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader() argument
420 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generatePassthroughFragmentShader()
424 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, inputPrefix, outputPrefix); in generatePassthroughFragmentShader()
515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() argument
528 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMa in generateFragmentShader()
672 getRenderbufferFormatForOutput(const glu::VarType& outputType, bool useIntOutputs) getRenderbufferFormatForOutput() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp314 static void generateFragShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl() argument
325 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType())) in generateFragShaderOutputDecl()
363 static void generateFragShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix, const bool isInput16Bit = false) in generateFragShaderOutAssign() argument
372 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragShaderOutAssign()
379 if (useIntOutputs) in generateFragShaderOutAssign()
396 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader() argument
420 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generatePassthroughFragmentShader()
424 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, inputPrefix, outputPrefix); in generatePassthroughFragmentShader()
515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() argument
528 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMa in generateFragmentShader()
672 getRenderbufferFormatForOutput(const glu::VarType& outputType, bool useIntOutputs) getRenderbufferFormatForOutput() argument
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